Victor Giers ddffb06539 corrected some things | před 5 roky | |
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hotel_cubemap | před 5 roky | |
rough_cubemap | před 5 roky | |
studio_cubemap | před 5 roky | |
LICENSE | před 5 roky | |
README.md | před 5 roky | |
cubemap-rendersetup.blend | před 5 roky | |
equi_to_cube.py | před 5 roky | |
hotel_room.png | před 5 roky | |
rough.png | před 5 roky | |
studio.png | před 5 roky |
Python script to create sky image maps in rectangular format from such in equirectangular format, Blender setup to render equirectangular image maps.
From:
To:
And for use in three.js, each segment of the cube comes as a seperate file as well (nx, ny, nz, px, py, pz):
etc.
cubemap-rendersetup.blend has removed or decreased to the fullest all kinds of unnecessary render settings if rendering an HDRI only (did you know 1 sample is enough for this job?). The camera is set to the centerpoint, its perspective 360° equirectangularly set up.
Why would I do this?
I tried converting an HDRI (.hdr) to a .png or .jpg by hand - the colors got messed up. Rerendering with this setup did the trick.
python equi_to_cube.py equimap.png
The presented HDRIs are from HDRI-Haven,
the scripts are made by people from Stackoverflow.
I did nothing but using glue here!