Victor Giers ddffb06539 corrected some things | 5 роки тому | |
---|---|---|
hotel_cubemap | 5 роки тому | |
rough_cubemap | 5 роки тому | |
studio_cubemap | 5 роки тому | |
LICENSE | 5 роки тому | |
README.md | 5 роки тому | |
cubemap-rendersetup.blend | 5 роки тому | |
equi_to_cube.py | 5 роки тому | |
hotel_room.png | 5 роки тому | |
rough.png | 5 роки тому | |
studio.png | 5 роки тому |
Python script to create sky image maps in rectangular format from such in equirectangular format, Blender setup to render equirectangular image maps.
From:
To:
And for use in three.js, each segment of the cube comes as a seperate file as well (nx, ny, nz, px, py, pz):
etc.
cubemap-rendersetup.blend has removed or decreased to the fullest all kinds of unnecessary render settings if rendering an HDRI only (did you know 1 sample is enough for this job?). The camera is set to the centerpoint, its perspective 360° equirectangularly set up.
Why would I do this?
I tried converting an HDRI (.hdr) to a .png or .jpg by hand - the colors got messed up. Rerendering with this setup did the trick.
python equi_to_cube.py equimap.png
The presented HDRIs are from HDRI-Haven,
the scripts are made by people from Stackoverflow.
I did nothing but using glue here!