fixed fps on large map
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14
citizen.pde
14
citizen.pde
@@ -1,7 +1,7 @@
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Citizen[] citizen = new Citizen[10];
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//settings
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boolean b_smallerImage = true; //use a cropped, smaller version of the 1920x1080 image for faster development
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boolean b_smallerImage = false; //use a cropped, smaller version of the 1920x1080 image for faster development
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boolean b_loadSun = false; //load sun from web-api instead of local json file (local file is adressed to january 4th 2019. might implement a check that downloads today's information only once...
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boolean b_drawNodes = false;
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boolean b_drawPathLine = false;
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@@ -55,15 +55,15 @@ void setup() {
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void draw() {
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background(255);
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image(img_houses, 0, 0, img_houses.width, img_houses.height);
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//background(255);
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background(img_houses);
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//image(img_streets, 0, 0, img_houses.width, img_houses.height);
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textSize(7);
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textAlign(CENTER);
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for (House house : houses) {
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house.display();
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}
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//for (House house : houses) {
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// house.display();
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//}
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if (b_drawNodes) drawNodes();
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