made movement controllable
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@@ -1,12 +1,13 @@
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import java.lang.Double;
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class Citizen {
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int i_xSpawn, i_ySpawn, i_xPos, i_yPos, i_diameter;
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int i_xSpawn, i_ySpawn, i_diameter;
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boolean b_linked;
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boolean b_moving;
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int i_home;
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String S_name;
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float f_xPos, f_yPos;
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float f_movementSpeed = 0.1;
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//0-100:
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//motivation (bei arbeiter montag ~40, freitag ~80 - 100)
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//7 emotionen?
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@@ -17,6 +18,10 @@ class Citizen {
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// identität: gelbhemd, lokal, regional, national, international, fremd,
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Citizen(int home, String name) {
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i_home = home;
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S_name = name;
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@@ -29,10 +34,11 @@ class Citizen {
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PVector v2_spawnPoint = houses.get(house).v2_randomSpawnPoint();
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i_xSpawn = int(v2_spawnPoint.x);
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i_ySpawn = int(v2_spawnPoint.y);
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i_xPos = i_xSpawn;
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i_yPos = i_ySpawn;
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f_xPos = i_xSpawn;
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f_yPos = i_ySpawn;
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rNodes = pathFinder.getRoute();
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goTo(int(random(0, width)), int(random(0, height)));
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if (b_randomRun) goTo(int(random(0, width)), int(random(0, height)));
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b_linked = true;
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}
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@@ -40,43 +46,54 @@ class Citizen {
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b_linked = false;
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}
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boolean b_moveDiagonally() {
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if (int(rNodes[nextNode].xf()) != int(f_xPos) && int(rNodes[nextNode].yf()) != int(f_yPos)) {
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return true;
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} else {
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return false;
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}
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}
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int i_direction(float f, float v) {
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if (f <= 0-v) return -1;
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else if (f >= 0+v) return 1;
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else return 0;
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}
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void update() {
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if (b_moving) { //if rNodes.length > 0
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if (rNodes.length > nextNode) {
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//println(rNodes[nextNode].x());
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//if (i_xPos != int(rNodes[nextNode].xf()) || i_yPos != int(rNodes[nextNode].yf())) {
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//println("arrived at nextnode!");
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i_xPos = int(rNodes[nextNode].xf());
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i_yPos = int(rNodes[nextNode].yf());
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nextNode++;
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// if (rNodes.length > nextNode) {
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// nextNode++;
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// } else {
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// nextNode = 0;
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// b_moving = false;
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// }
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//} else {
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//println("hmm");
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//}
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float f_xPosNext = rNodes[nextNode].xf();
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float f_yPosNext = rNodes[nextNode].yf();
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float f_movementVelo = f_movementSpeed;
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if (b_moveDiagonally()) f_movementVelo = f_movementVelo / 1.41;
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f_xPos += i_direction(f_xPosNext-f_xPos, f_movementVelo) * f_movementVelo;
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f_yPos += i_direction(f_yPosNext-f_yPos, f_movementVelo) * f_movementVelo;
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if (abs(f_yPos - f_yPosNext) < f_movementVelo && abs(f_xPos - f_xPosNext) < f_movementVelo) {
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f_yPos = f_yPosNext;
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f_xPos = f_xPosNext;
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nextNode++;
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}
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} else {
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b_moving = false;
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nextNode = 0;
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goTo(int(random(0,width)),int(random(0,height)));
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if (b_randomRun)goTo(int(random(0, width)), int(random(0, height)));
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}
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println(b_moving);
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}
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//if (rNodes.length == 0) { //rNodes needs to be an array list ?
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// b_moving = false;
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//}
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}
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void display() {
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ellipse(i_xPos, i_yPos, i_diameter, i_diameter);
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ellipse(f_xPos, f_yPos, i_diameter, i_diameter);
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textSize(10);
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text(S_name, i_xPos, i_yPos-10);
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text(S_name, f_xPos, f_yPos-10);
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//draw Route
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if (rNodes.length >= 2) {
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if (rNodes.length >= 2 && (b_drawPathLine || b_drawPathDestination)) {
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pushStyle();
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if (b_drawPathLine) {
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stroke(color(100, 100, 100));
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@@ -85,9 +102,11 @@ class Citizen {
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for (int i = 1; i < rNodes.length; i++)
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line(rNodes[i-1].xf(), rNodes[i-1].yf(), rNodes[i].xf(), rNodes[i].yf());
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}
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stroke(160, 0, 0);
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fill(255, 0, 0);
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ellipse(rNodes[rNodes.length-1].xf(), rNodes[rNodes.length-1].yf(), nodeSize, nodeSize);
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if (b_drawPathDestination) {
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stroke(160, 0, 0);
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fill(255, 0, 0);
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ellipse(rNodes[rNodes.length-1].xf(), rNodes[rNodes.length-1].yf(), nodeSize, nodeSize);
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}
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popStyle();
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}
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}
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@@ -104,10 +123,10 @@ class Citizen {
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void goTo(int x, int y) {
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//add: go to node? go to house?
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float nodeDistance = 1.0f;
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while (gs.getNodeAt(i_xPos, i_yPos, 0, nodeDistance) == null) {
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while (gs.getNodeAt(f_xPos, f_yPos, 0, nodeDistance) == null) {
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nodeDistance++;
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}
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startNodeID = gs.getNodeAt(i_xPos, i_yPos, 0, nodeDistance).id();
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startNodeID = gs.getNodeAt(f_xPos, f_yPos, 0, nodeDistance).id();
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nodeDistance = 1.0f;
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while (gs.getNodeAt(x, y, 0, nodeDistance) == null) {
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nodeDistance++;
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@@ -126,10 +145,13 @@ class Citizen {
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rNodesList.add(rNodes[i]);
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}
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} else {
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//println("bloop");
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goTo(int(random(0,width)),int(random(0,height)));
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//b_moving = false; //this might be problematic if i want movement controlled by different things than goto / nodes
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if (b_randomRun) goTo(int(random(0, width)), int(random(0, height)));
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}
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//else {
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//println("bloop");
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// goTo(int(random(0,width)),int(random(0,height)));
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//b_moving = false; //this might be problematic if i want movement controlled by different things than goto / nodes
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//}
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//exploredEdges = pathFinder.getExaminedEdges();
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}
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}
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23
citizen.pde
23
citizen.pde
@@ -1,21 +1,22 @@
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Citizen[] citizen = new Citizen[9];
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Citizen[] citizen = new Citizen[10];
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//settings
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boolean b_smallerImage = true; //use a cropped, smaller version of the 1920x1080 image for faster development
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boolean b_loadSun = false; //load sun from web-api instead of local json file (local file is adressed to january 4th 2019. might implement a check that downloads today's information only once...
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boolean b_drawNodes = false;
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boolean b_drawPathLine = false;
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boolean b_drawPathDestination = true;
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boolean b_randomRun = false;
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float f_nodeResolution = 0.2; //defines density of path-finding nodes, multiplied with resolution
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int i_pathAlgorithm = 3;
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void mousePressed(){
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citizen[0].goTo(mouseX,mouseY);
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void mousePressed() {
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citizen[0].goTo(mouseX, mouseY);
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}
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void setup() {
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size(1000,1000);
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size(1000, 1000);
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fill(0);
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blendMode(MULTIPLY);
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@@ -27,11 +28,14 @@ void setup() {
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initHouses();
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initPathFinding();
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initWeather();
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surface.setSize(img_houses.width, img_houses.height);
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citizen[0] = new Citizen(59, "Paul");
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//namen: ethuriel, nathaniel, loriel, samuel, aluriel, aleriel, thaliel, suriel, kaliel,
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citizen[0] = new Citizen(59, "Test");
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citizen[1] = new Citizen(121, "Matze");
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citizen[2] = new Citizen(18, "Freddy");
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citizen[3] = new Citizen(59, "Korbi");
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@@ -40,6 +44,7 @@ void setup() {
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citizen[6] = new Citizen(59, "Grasso");
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citizen[7] = new Citizen(121, "Nico");
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citizen[8] = new Citizen(18, "Victor");
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citizen[9] = new Citizen(59, "Paul");
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for (int i = 0; i < citizen.length; i++) {
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citizen[i].spawn(int(random(0, houses.size())));
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@@ -60,7 +65,7 @@ void draw() {
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house.display();
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}
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if(b_drawNodes) drawNodes();
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if (b_drawNodes) drawNodes();
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for (int i = 0; i < citizen.length; i++) {
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if (citizen[i].b_linked) {
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