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citizen/CitizenClass.pde

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import java.lang.Double;
class Citizen {
int i_xSpawn, i_ySpawn, i_diameter;
boolean b_linked;
boolean b_moving;
int i_home;
String S_name;
float f_xPos, f_yPos;
float f_movementSpeed = 0.1;
//0-100:
//motivation (bei arbeiter montag ~40, freitag ~80 - 100)
//7 emotionen?
// berufsfeld: webdesigner, pädagoge, schmuckdesigner, schmied
// berufsstatus: beamter, selbstständiger, unternehmer, angestellter, grundschüler, gymnasiast, hauptschüler, realschüler, azubi, student, rentner
// identität: gelbhemd, lokal, regional, national, international, fremd,
Citizen(int home, String name) {
i_home = home;
S_name = name;
i_diameter = 15;
pathFinder = makePathFinder(gs, pathAlgorithm);
}
void spawn(int house) {
PVector v2_spawnPoint = houses.get(house).v2_randomSpawnPoint();
i_xSpawn = int(v2_spawnPoint.x);
i_ySpawn = int(v2_spawnPoint.y);
f_xPos = i_xSpawn;
f_yPos = i_ySpawn;
rNodes = pathFinder.getRoute();
if (b_randomRun) goTo(int(random(0, width)), int(random(0, height)));
b_linked = true;
}
void despawn() {
b_linked = false;
}
boolean b_moveDiagonally() {
if (int(rNodes[nextNode].xf()) != int(f_xPos) && int(rNodes[nextNode].yf()) != int(f_yPos)) {
return true;
} else {
return false;
}
}
int i_direction(float f, float v) {
if (f <= 0-v) return -1;
else if (f >= 0+v) return 1;
else return 0;
}
void update() {
if (b_moving) { //if rNodes.length > 0
if (rNodes.length > nextNode) {
float f_xPosNext = rNodes[nextNode].xf();
float f_yPosNext = rNodes[nextNode].yf();
float f_movementVelo = f_movementSpeed;
if (b_moveDiagonally()) f_movementVelo = f_movementVelo / 1.41;
f_xPos += i_direction(f_xPosNext-f_xPos, f_movementVelo) * f_movementVelo;
f_yPos += i_direction(f_yPosNext-f_yPos, f_movementVelo) * f_movementVelo;
if (abs(f_yPos - f_yPosNext) < f_movementVelo && abs(f_xPos - f_xPosNext) < f_movementVelo) {
f_yPos = f_yPosNext;
f_xPos = f_xPosNext;
nextNode++;
}
} else {
b_moving = false;
nextNode = 0;
if (b_randomRun)goTo(int(random(0, width)), int(random(0, height)));
}
}
}
void display() {
ellipse(f_xPos, f_yPos, i_diameter, i_diameter);
textSize(10);
text(S_name, f_xPos, f_yPos-10);
//draw Route
if (rNodes.length >= 2 && (b_drawPathLine || b_drawPathDestination)) {
pushStyle();
if (b_drawPathLine) {
stroke(color(100, 100, 100));
strokeWeight(1);
noFill();
for (int i = 1; i < rNodes.length; i++)
line(rNodes[i-1].xf(), rNodes[i-1].yf(), rNodes[i].xf(), rNodes[i].yf());
}
if (b_drawPathDestination) {
stroke(160, 0, 0);
fill(255, 0, 0);
ellipse(rNodes[rNodes.length-1].xf(), rNodes[rNodes.length-1].yf(), nodeSize, nodeSize);
}
popStyle();
}
}
GraphNode startNode, endNode;
int startNodeID, endNodeID;
GraphNode[] rNodes;
ArrayList<GraphNode> rNodesList = new ArrayList<GraphNode>();
int nextNode;
IGraphSearch pathFinder;
int pathAlgorithm = i_pathAlgorithm;
void goTo(int x, int y) {
//add: go to node? go to house?
float nodeDistance = 1.0f;
while (gs.getNodeAt(f_xPos, f_yPos, 0, nodeDistance) == null) {
nodeDistance++;
}
startNodeID = gs.getNodeAt(f_xPos, f_yPos, 0, nodeDistance).id();
nodeDistance = 1.0f;
while (gs.getNodeAt(x, y, 0, nodeDistance) == null) {
nodeDistance++;
}
endNodeID = gs.getNodeAt(x, y, 0, nodeDistance).id();
pathFinder.search(startNodeID, endNodeID, true); //returns null if no route is found
rNodes = pathFinder.getRoute();
if (rNodes.length > 0) {
nextNode = 0;
b_moving = true;
for (int i = 0; i < rNodes.length; i++) {
rNodesList.add(rNodes[i]);
}
} else {
if (b_randomRun) goTo(int(random(0, width)), int(random(0, height)));
}
//else {
//println("bloop");
// goTo(int(random(0,width)),int(random(0,height)));
//b_moving = false; //this might be problematic if i want movement controlled by different things than goto / nodes
//}
//exploredEdges = pathFinder.getExaminedEdges();
}
}