added house text toggle

This commit is contained in:
2019-01-29 01:09:12 +01:00
parent 17c6e6fc0e
commit 0f129ecdaa
2 changed files with 7 additions and 2 deletions

6
UI.pde
View File

@@ -1,5 +1,5 @@
Button buttons[] = new Button[4];
Button buttons[] = new Button[5];
int i_uiTransparency = 200;
@@ -13,6 +13,7 @@ void initUI() {
buttons[1] = new Button(15, 70, 100, i_debugTextSize, 5, "Lock Camera", 1);
buttons[2] = new Button(15, 90, 100, i_debugTextSize, 5, "Debug", 2);
buttons[3] = new Button(15, 110, 100, i_debugTextSize, 5, "Control Eyes", 3);
buttons[4] = new Button(15, 130, 100, i_debugTextSize, 5, "Houses Texts", 4);
}
@@ -122,6 +123,9 @@ void buttonFunctions(int s) {
case(3):
b_controlEyeWithMouse = !b_controlEyeWithMouse;
break;
case(4):
b_housesTexts = !b_housesTexts;
break;
default:
break;
}

View File

@@ -19,6 +19,7 @@ boolean b_controlEyeWithMouse;
boolean b_debug = true;
boolean b_drawNodes = false;
boolean b_housesTexts = false;
float f_nodeResolution = 0.2; //defines density of path-finding nodes, multiplied with resolution
int i_pathAlgorithm = 3;
@@ -85,7 +86,7 @@ void draw() {
pg_map.textSize(7);
pg_map.textAlign(CENTER);
if (b_debug) {
if (b_debug && b_housesTexts) {
for (House house : houses) {
house.display();
}