Files
webeditor3d/tests/unit/world-shader-sky.test.ts
Victor Giers b2a4e1da7b auto-git:
[change] src/app/App.tsx
 [change] src/assets/starter-environment-assets.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/document/world-settings.ts
 [change] src/rendering/world-background-renderer.ts
 [change] src/rendering/world-shader-sky.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-project-time.ts
 [change] src/shared-ui/world-background-style.ts
 [change] src/viewport-three/ViewportCanvas.tsx
 [change] src/viewport-three/viewport-host.ts
 [change] tests/domain/runtime-project-time.test.ts
 [change] tests/domain/scene-document-validation.test.ts
 [change] tests/domain/world-settings.test.ts
 [change] tests/serialization/project-document-json.test.ts
 [change] tests/serialization/scene-document-json.test.ts
 [change] tests/unit/world-shader-sky.test.ts
2026-04-22 15:30:43 +02:00

177 lines
4.7 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createDefaultProjectTimeSettings } from "../../src/document/project-time-settings";
import { createDefaultWorldSettings } from "../../src/document/world-settings";
import { resolveWorldShaderSkyRenderState } from "../../src/rendering/world-shader-sky";
import {
resolveRuntimeDayNightWorldState,
resolveRuntimeTimeState
} from "../../src/runtime-three/runtime-project-time";
describe("resolveWorldShaderSkyRenderState", () => {
it("blends authored day, dawn, dusk, and night color bases continuously", () => {
const world = createDefaultWorldSettings();
const time = createDefaultProjectTimeSettings();
world.background = {
mode: "shader"
};
world.showCelestialBodies = true;
world.shaderSky.dayTopColorHex = "#88ccff";
world.shaderSky.dayBottomColorHex = "#dff3ff";
world.timeOfDay.dawn.background = {
mode: "verticalGradient",
topColorHex: "#ff8855",
bottomColorHex: "#ffd4a8"
};
world.timeOfDay.dusk.background = {
mode: "verticalGradient",
topColorHex: "#5e62c8",
bottomColorHex: "#ff9966"
};
world.timeOfDay.night.background = {
mode: "verticalGradient",
topColorHex: "#04101d",
bottomColorHex: "#17263b"
};
time.sunriseTimeOfDayHours = 7;
time.sunsetTimeOfDayHours = 20;
time.dawnDurationHours = 2;
time.duskDurationHours = 2;
const dawnTime = resolveRuntimeTimeState(time, {
timeOfDayHours: 6.5,
dayCount: 0,
dayLengthMinutes: 24
});
const dawnWorld = resolveRuntimeDayNightWorldState(
world,
time,
{
timeOfDayHours: 6.5,
dayCount: 0,
dayLengthMinutes: 24
},
dawnTime
);
const noonTime = resolveRuntimeTimeState(time, {
timeOfDayHours: 12,
dayCount: 0,
dayLengthMinutes: 24
});
const noonWorld = resolveRuntimeDayNightWorldState(
world,
time,
{
timeOfDayHours: 12,
dayCount: 0,
dayLengthMinutes: 24
},
noonTime
);
const midnightTime = resolveRuntimeTimeState(time, {
timeOfDayHours: 0,
dayCount: 0,
dayLengthMinutes: 24
});
const midnightWorld = resolveRuntimeDayNightWorldState(
world,
time,
{
timeOfDayHours: 0,
dayCount: 0,
dayLengthMinutes: 24
},
midnightTime
);
const dawnSky = resolveWorldShaderSkyRenderState(
world,
dawnWorld,
dawnTime,
time
);
const noonSky = resolveWorldShaderSkyRenderState(
world,
noonWorld,
noonTime,
time
);
const midnightSky = resolveWorldShaderSkyRenderState(
world,
midnightWorld,
midnightTime,
time
);
expect(dawnSky).not.toBeNull();
expect(noonSky?.sky.topColorHex).toBe("#88ccff");
expect(noonSky?.sky.bottomColorHex).toBe("#dff3ff");
expect(dawnSky?.sky.topColorHex).not.toBe(noonSky?.sky.topColorHex);
expect(dawnSky?.sky.topColorHex).not.toBe(midnightSky?.sky.topColorHex);
expect(midnightSky?.stars.visibility ?? 0).toBeGreaterThan(
dawnSky?.stars.visibility ?? 0
);
expect(dawnSky?.stars.visibility ?? 0).toBeGreaterThan(0);
expect(noonSky?.stars.visibility ?? 1).toBe(0);
});
it("keeps shader sky drift and celestial visibility coherent across days", () => {
const world = createDefaultWorldSettings();
const time = createDefaultProjectTimeSettings();
world.background = {
mode: "shader"
};
world.showCelestialBodies = true;
const firstNightTime = resolveRuntimeTimeState(time, {
timeOfDayHours: 0,
dayCount: 0,
dayLengthMinutes: 24
});
const firstNightWorld = resolveRuntimeDayNightWorldState(
world,
time,
{
timeOfDayHours: 0,
dayCount: 0,
dayLengthMinutes: 24
},
firstNightTime
);
const secondNightTime = resolveRuntimeTimeState(time, {
timeOfDayHours: 0,
dayCount: 1,
dayLengthMinutes: 24
});
const secondNightWorld = resolveRuntimeDayNightWorldState(
world,
time,
{
timeOfDayHours: 0,
dayCount: 1,
dayLengthMinutes: 24
},
secondNightTime
);
const firstNightSky = resolveWorldShaderSkyRenderState(
world,
firstNightWorld,
firstNightTime,
time
);
const secondNightSky = resolveWorldShaderSkyRenderState(
world,
secondNightWorld,
secondNightTime,
time
);
expect(firstNightSky?.celestial.sunVisible).toBe(false);
expect(firstNightSky?.celestial.moonVisible).toBe(true);
expect(secondNightSky?.clouds.driftOffset.x).not.toBeCloseTo(
firstNightSky?.clouds.driftOffset.x ?? 0
);
});
});