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webeditor3d/tests/unit/world-background-renderer.test.ts
Victor Giers 76b104fee9 auto-git:
[change] tests/unit/world-background-renderer.test.ts
2026-04-22 13:46:25 +02:00

128 lines
3.8 KiB
TypeScript

import { Texture } from "three";
import { describe, expect, it, vi } from "vitest";
import { createDefaultWorldSettings } from "../../src/document/world-settings";
import { resolveWorldEnvironmentState } from "../../src/rendering/world-background-renderer";
describe("resolveWorldEnvironmentState", () => {
it("keeps the authored day environment when no night overlay is active", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.65
};
expect(
resolveWorldEnvironmentState(world.background, dayTexture, null)
).toEqual({
texture: dayTexture,
intensity: 0.65
});
});
it("keeps environment lighting energy during a day-to-night crossfade", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.4
};
const earlyTwilight = resolveWorldEnvironmentState(world.background, dayTexture, {
texture: nightTexture,
opacity: 0.25,
environmentIntensity: 0.8
});
const lateTwilight = resolveWorldEnvironmentState(world.background, dayTexture, {
texture: nightTexture,
opacity: 0.75,
environmentIntensity: 0.8
});
expect(earlyTwilight.texture).toBe(dayTexture);
expect(earlyTwilight.intensity).toBeCloseTo(0.5);
expect(lateTwilight.texture).toBe(dayTexture);
expect(lateTwilight.intensity).toBeCloseTo(0.7);
});
it("uses a cached blended environment texture during partial image-image twilight blends", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
const blendedTexture = new Texture();
const environmentBlendTextureResolver = {
resolveBlendTexture: vi.fn().mockReturnValue(blendedTexture)
};
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.45
};
const twilight = resolveWorldEnvironmentState(
world.background,
dayTexture,
{
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.85
},
environmentBlendTextureResolver
);
expect(
environmentBlendTextureResolver.resolveBlendTexture
).toHaveBeenCalledWith(dayTexture, nightTexture, 0.5);
expect(twilight.texture).toBe(blendedTexture);
expect(twilight.intensity).toBeCloseTo(0.65);
});
it("falls back to the existing single-texture environment while a blended bucket is unavailable", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
const environmentBlendTextureResolver = {
resolveBlendTexture: vi.fn().mockReturnValue(null)
};
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.45
};
const twilight = resolveWorldEnvironmentState(
world.background,
dayTexture,
{
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.85
},
environmentBlendTextureResolver
);
expect(twilight.texture).toBe(dayTexture);
expect(twilight.intensity).toBeCloseTo(0.65);
});
it("fades the night environment in when the authored day background has no image environment", () => {
const world = createDefaultWorldSettings();
const nightTexture = new Texture();
expect(
resolveWorldEnvironmentState(world.background, null, {
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.7
})
).toEqual({
texture: nightTexture,
intensity: 0.35
});
});
});