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598c4b724d0a5c4300a4fb82c52c0a3ce279cd94
webeditor3d/src/rendering
History
Victor Giers 8fb4b3932e Update star rendering with rotation axis and reduce max active target distance
2026-04-25 15:42:49 +02:00
..
advanced-rendering.ts
auto-git:
2026-04-22 14:55:59 +02:00
celestial-shadows.ts
auto-git:
2026-04-22 14:51:22 +02:00
fog-material.ts
Optimize fog material calculations and parameters
2026-04-07 11:33:11 +02:00
planar-reflection.js
Add planar reflection rendering logic
2026-04-11 18:10:29 +02:00
planar-reflection.ts
Add planar reflection implementation in JavaScript and TypeScript
2026-04-07 06:34:29 +02:00
precomputed-shader-sky-environment-cache.ts
auto-git:
2026-04-22 18:07:35 +02:00
quantized-environment-blend-cache.ts
auto-git:
2026-04-22 17:57:09 +02:00
terrain-layer-material.ts
auto-git:
2026-04-20 02:37:01 +02:00
water-material.ts
Add functions for creating signed distance to patch region and box patch from segment loop in water-material.ts
2026-04-07 10:46:04 +02:00
whitebox-bevel-material.ts
Update whitebox bevel material shader compilation types
2026-04-12 01:06:45 +02:00
world-background-renderer.ts
Update star rendering with rotation axis and reduce max active target distance
2026-04-25 15:42:49 +02:00
world-shader-sky.ts
Implement star rotation based on celestial orbits
2026-04-25 15:38:37 +02:00
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