Commit Graph

502 Commits

Author SHA1 Message Date
e3c1a64d55 Add test case to verify local up vector remains vertical when alignToNormal is disabled 2026-05-02 04:59:40 +02:00
bf652291fb Add foliage structure to runtime scene fixture for testing 2026-05-02 04:57:45 +02:00
92e7718966 test: Improve assertions in foliage render batch grouping tests 2026-05-02 04:57:09 +02:00
dd7bc1641a feat(test): Add unit tests for foliage render batch creation and instance matrix calculation 2026-05-02 04:57:09 +02:00
f2008d08da Test: Verify inclusion of foliage layers and masks in runtime scene 2026-05-02 04:56:12 +02:00
efbc6359a0 Improve foliage rendering and visibility synchronization in ViewportHost 2026-05-02 04:55:55 +02:00
2eb13319c8 auto-git:
[change] tests/domain/foliage-scatter.test.ts
2026-05-02 04:39:32 +02:00
b3aa2cfc65 auto-git:
[add] tests/domain/foliage-scatter.test.ts
2026-05-02 04:39:32 +02:00
c98e12dafc Add validation test for foliage mask references and ranges in terrain 2026-05-02 04:22:23 +02:00
7a3bc30aaa Test: Ensure foliage layer deletion removes associated terrain masks and restores them on undo 2026-05-02 04:22:15 +02:00
3ef18ef922 Add tests for foliage mask patch application and undo/redo functionality 2026-05-02 04:21:57 +02:00
cfeafbdba1 Test: Add comprehensive tests for terrain foliage masks and bounds caching 2026-05-02 04:21:30 +02:00
96cb9669f6 Update terrain command test to include foliage mask values 2026-05-02 04:21:03 +02:00
81766b7566 feat(test): Add unit tests for foliage layer commands 2026-05-02 04:04:51 +02:00
f2eb126037 Test: Ensure foliage prototypes are cleaned up when deleting a project asset 2026-05-02 03:50:14 +02:00
cdf5158819 auto-git:
[change] tests/domain/create-empty-scene-document.test.ts
2026-05-02 03:49:30 +02:00
304d3ccec1 auto-git:
[add] tests/domain/foliage.test.ts
2026-05-02 03:49:30 +02:00
49d98656a6 auto-git:
[add] tests/domain/bundled-foliage.test.ts
2026-05-02 03:49:30 +02:00
3aaa25b384 auto-git:
[change] tests/domain/terrain.command.test.ts
2026-05-01 18:04:08 +02:00
45fbfae243 auto-git:
[change] tests/domain/terrains.test.ts
2026-05-01 17:57:41 +02:00
5cd88e181f auto-git:
[change] tests/domain/terrain.command.test.ts
2026-05-01 17:44:11 +02:00
4f665667ee auto-git:
[change] tests/domain/runtime-interaction-system.test.ts
2026-05-01 16:30:30 +02:00
a2e6efbf8c auto-git:
[change] tests/domain/scene-document-validation.test.ts
2026-05-01 16:29:43 +02:00
54181bc2e0 auto-git:
[change] tests/domain/scene-document-validation.test.ts
2026-05-01 16:29:43 +02:00
98d263c124 auto-git:
[change] tests/domain/build-runtime-scene.test.ts
2026-05-01 16:26:54 +02:00
f1ac4a6c74 Add tests for distance fog sky color syncing and integrate sky color source into advanced rendering composer 2026-04-30 02:17:07 +02:00
16d2e81df1 Test persistence of climbable metadata when cloning box brush faces 2026-04-30 00:25:21 +02:00
467f41fb10 Add tests for metadata transfer (climbable faces) and NPC filtering in runtime scene building 2026-04-30 00:22:57 +02:00
b838e6ed1a Add validation and tests for player start climb bindings 2026-04-30 00:20:37 +02:00
1f72e3650e Add validation and tests for climbable properties in scene documents 2026-04-30 00:20:37 +02:00
88b1435e7e Add unit tests for setting face climbable status via box brush 2026-04-30 00:19:45 +02:00
985f83ea32 Remove unnecessary test assertion for late dusk sun light intensity 2026-04-28 14:29:45 +02:00
bcb58816ad Add tests for sun light intensity during dawn and dusk 2026-04-28 14:28:03 +02:00
8d83fa8da7 Update god rays source selection test to use visible celestial bodies 2026-04-28 14:19:07 +02:00
a1837a27b2 Adds test case to resolve dominant god rays light source 2026-04-28 14:17:53 +02:00
6b21c1c5b0 Add validation and tests for god rays source size 2026-04-28 14:03:50 +02:00
3cc3e8ab51 Update god rays tests with source size parameter 2026-04-28 14:01:27 +02:00
9d8319933d Update mock constructors in advanced rendering tests to remove unused arguments 2026-04-28 06:07:08 +02:00
fa1ef318c5 Add tests for god rays source mask calculation 2026-04-28 06:03:28 +02:00
133443ec25 Improve floating point precision in distance fog tests 2026-04-28 04:55:06 +02:00
b163e0aebc Add validation tests for advanced rendering distance fog parameters 2026-04-28 04:54:24 +02:00
d424df9ddd Enhance advanced rendering tests, updating distance fog parameters and adding tests for fade margins and camera clamping. 2026-04-28 04:54:14 +02:00
e91a724b41 Implement and test God Rays advanced rendering feature 2026-04-28 04:41:05 +02:00
3769ea0e21 Add unit tests for distance fog and advanced rendering composer passes 2026-04-28 04:11:18 +02:00
27ba91ad40 Add validation tests for distance fog settings 2026-04-28 04:10:43 +02:00
c368140aa2 Cleanup minor formatting issues and refine validation logic across components and tests 2026-04-28 03:38:48 +02:00
19645f1406 Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering 2026-04-28 03:31:21 +02:00
db621c0243 Test: Ensure dynamic GI pass is included when enabled 2026-04-28 03:31:13 +02:00
c40e4cb4c9 Add unit tests for dynamic global illumination parameter resolution 2026-04-28 03:31:06 +02:00
e6472d4706 Add import for dynamic global illumination parameters test 2026-04-28 03:31:06 +02:00