Commit Graph

4782 Commits

Author SHA1 Message Date
b4f4888257 auto-git:
[change] tests/serialization/scene-document-json.test.ts
2026-05-01 16:29:20 +02:00
90eb773980 auto-git:
[change] tests/serialization/scene-document-json.test.ts
2026-05-01 16:29:20 +02:00
2a54d9150f auto-git:
[change] tests/unit/player-start-inspector.integration.test.tsx
2026-05-01 16:28:21 +02:00
a2dc575eab auto-git:
[change] tests/unit/player-start-inspector.integration.test.tsx
2026-05-01 16:28:20 +02:00
d74bde689f auto-git:
[change] tests/unit/third-person-navigation-controller.test.ts
2026-05-01 16:28:03 +02:00
977355e89a auto-git:
[change] tests/unit/first-person-navigation-controller.test.ts
2026-05-01 16:27:45 +02:00
a667c85509 auto-git:
[add] tests/unit/player-edge-assist.test.ts
2026-05-01 16:27:45 +02:00
98d263c124 auto-git:
[change] tests/domain/build-runtime-scene.test.ts
2026-05-01 16:26:54 +02:00
9acda3ad46 auto-git:
[change] tests/unit/entity-instances.test.ts
2026-05-01 16:26:54 +02:00
3587468520 auto-git:
[change] tests/unit/player-locomotion.test.ts
2026-05-01 16:26:39 +02:00
6eeb8de7cb auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
2026-05-01 16:26:05 +02:00
8e59ccac1c auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
2026-05-01 16:25:32 +02:00
bc87aed89c auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
2026-05-01 16:25:21 +02:00
31811fdd8e auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
2026-05-01 16:25:06 +02:00
3e041f81c8 auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
2026-05-01 16:24:15 +02:00
eca592f591 auto-git:
[add] src/runtime-three/player-edge-assist.ts
2026-05-01 16:24:15 +02:00
0d1472bc25 auto-git:
[change] src/app/App.tsx
2026-05-01 16:22:43 +02:00
8bbf357000 auto-git:
[change] src/app/App.tsx
2026-05-01 16:22:43 +02:00
0dcd59dbb4 auto-git:
[change] src/app/App.tsx
2026-05-01 16:22:26 +02:00
fde68bcae4 auto-git:
[change] src/app/App.tsx
2026-05-01 16:22:26 +02:00
d409147c8b auto-git:
[change] src/document/scene-document-validation.ts
2026-05-01 16:22:11 +02:00
6adeefb3ab auto-git:
[change] src/document/migrate-scene-document.ts
2026-05-01 16:22:09 +02:00
a3c8e66f8d auto-git:
[change] src/document/migrate-scene-document.ts
2026-05-01 16:21:55 +02:00
1ec57d4355 auto-git:
[change] src/document/migrate-scene-document.ts
2026-05-01 16:21:55 +02:00
55b4ec7d2c auto-git:
[change] src/document/scene-document.ts
2026-05-01 16:21:37 +02:00
e9e77039dc auto-git:
[change] src/entities/entity-instances.ts
 [change] src/runtime-three/runtime-scene-build.ts
2026-05-01 16:21:34 +02:00
1712cac4d0 Update README with comprehensive project documentation and setup guide 2026-04-30 11:17:35 +02:00
2b2cd81054 Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization. 2026-04-30 02:58:24 +02:00
ee7fcce1b3 Improve autosave reliability and implement size limits for local draft storage 2026-04-30 02:57:29 +02:00
3136a47bb7 Enhance terrain rendering and brush feedback by implementing dirty bounds tracking and chunk refresh logic 2026-04-30 02:56:16 +02:00
ff2c10bc2a Enhance terrain chunk rendering, add picking mesh, and improve brush state tracking 2026-04-30 02:55:36 +02:00
4f095bd409 Refactor terrain LOD mesh generation to use chunk-based data structure 2026-04-30 02:55:02 +02:00
db4f3241bd Add bounds check when applying terrain brush stamp 2026-04-30 02:55:01 +02:00
a7e62f0256 Refactor terrain brush stamping logic and introduce smooth height source management 2026-04-30 02:54:11 +02:00
24d4592c34 Skip state updates if camera state is unchanged 2026-04-30 02:39:34 +02:00
5910e934a6 Ensure camera state is committed after smooth zoom completion 2026-04-30 02:38:20 +02:00
57843e56a3 Format arguments for resolveWorldBackgroundSkyColorState call 2026-04-30 02:18:48 +02:00
f1ac4a6c74 Add tests for distance fog sky color syncing and integrate sky color source into advanced rendering composer 2026-04-30 02:17:07 +02:00
4225fe3a1b Feature: Integrate distance fog sky color source into runtime host 2026-04-30 02:16:49 +02:00
e28e3cc2b7 Integrate distance fog support into advanced rendering composer and world background rendering 2026-04-30 02:16:34 +02:00
ca53f86ccb Feature: Add dedicated sky color support to distance fog pass 2026-04-30 02:15:59 +02:00
18472376e8 Refactor sky color sampling logic in distance fog pass 2026-04-30 01:32:05 +02:00
3f2fc65eca Define background depth threshold constant for god rays 2026-04-30 01:03:56 +02:00
7919c59fd1 Define and use BACKGROUND_DEPTH_THRESHOLD constant for consistent background depth checks 2026-04-30 01:02:44 +02:00
f022dac380 Improve third-person climbing logic and planar movement detection 2026-04-30 00:36:10 +02:00
e88dd59a7a Add unit test for entering climbing mode when third-person movement hits a climbable face 2026-04-30 00:34:34 +02:00
7d960223b9 Add unit tests for climbing detection and gamepad camera look in FirstPersonNavigationController 2026-04-30 00:34:19 +02:00
02575c8d0f Enhance unit tests for player climbing logic, including movement detection and planar input resolution 2026-04-30 00:33:51 +02:00
c6091cb31c Enhance climbing mechanics with detailed input and surface detection 2026-04-30 00:33:30 +02:00
2b7b1b61f3 auto-git:
[change] src/runtime-three/player-climbing.ts
2026-04-30 00:33:13 +02:00