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c6091cb31c
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Enhance climbing mechanics with detailed input and surface detection
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2026-04-30 00:33:30 +02:00 |
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79f46c2729
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Implement first-person climbing mechanics
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2026-04-30 00:18:22 +02:00 |
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e38f0501b7
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Implement first-person climbing mechanics in navigation controller
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2026-04-30 00:17:53 +02:00 |
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711d53969d
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Reset navigation state when pointer lock is lost in first-person controller
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2026-04-27 19:34:40 +02:00 |
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1de93c919b
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Update context handling and add versioning for mouse inversion in first-person navigation
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2026-04-27 18:51:24 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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7c39fc85f0
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Refactor FirstPersonNavigationController to use local context and improve null safety in mouse movement handling
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2026-04-27 17:29:39 +02:00 |
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ad93296e6e
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Refactor pointer lock handling and movement calculation in first-person controller
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2026-04-27 17:19:12 +02:00 |
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b4a533fe01
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Update target look input handling to use full movement data
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2026-04-25 16:30:29 +02:00 |
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9471475e58
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Prevent rotation when target look input is consumed
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2026-04-25 15:52:16 +02:00 |
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b5a14c8c43
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-04-25 03:53:31 +02:00 |
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454c767d2b
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auto-git:
[change] src/runtime-three/first-person-navigation-controller.ts
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2026-04-22 17:03:58 +02:00 |
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9889ffbc70
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Add pauseTime input handling and context method for input suspension
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2026-04-14 22:38:21 +02:00 |
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b1d7720cdd
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Add stair height smoothing and update navigation controllers
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2026-04-12 02:30:45 +02:00 |
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42cee3d19a
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Add air direction only setting for player movement
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2026-04-12 02:19:46 +02:00 |
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8aba9a02d7
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Add air movement controls for player in App.tsx and related files
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2026-04-12 02:06:32 +02:00 |
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5c7e606aa6
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:13:10 +02:00 |
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a37553225b
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Add previous planar displacement tracking to FirstPersonNavigationController
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2026-04-11 21:44:08 +02:00 |
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abd2c8ce3a
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Add maxStepHeight to RuntimePlayerMovement and related controllers
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2026-04-11 20:59:30 +02:00 |
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5be0e07115
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Add maxSpeed and bunny hop properties to player movement
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2026-04-11 20:30:49 +02:00 |
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1811d85552
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Enhance navigation controllers with jump buffer, coyote time, and jump hold features
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2026-04-11 20:10:12 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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e9b8eb1a42
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Update player controller telemetry and add jump/head bump tracking
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2026-04-11 19:05:44 +02:00 |
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5be9a08044
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Update first-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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e13b94cb21
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Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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cb04633a6a
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Add optional chaining to probePlayerGround in first-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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a807526d61
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Update eye position calculation in first-person navigation controller
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2026-04-11 18:37:55 +02:00 |
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ce7b00f020
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Refactor first-person navigation controller logic
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2026-04-11 18:37:25 +02:00 |
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1b2a5a658f
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Update first-person navigation controller to include player shape cloning and locomotion state creation
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2026-04-11 18:36:50 +02:00 |
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2f43e60677
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Update first-person navigation controller with new player shape and locomotion logic
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2026-04-11 18:36:42 +02:00 |
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3dfa4e4a4f
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Update movement handling in FirstPersonNavigationController
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2026-04-11 18:00:48 +02:00 |
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277706e950
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Add function to determine if auto-capturing pointer lock should be enabled on activation in first-person navigation controller
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2026-04-11 15:24:08 +02:00 |
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ba6200794e
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Enhance pointer lock handling in FirstPersonNavigationController
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2026-04-11 15:13:31 +02:00 |
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0bd2a8ad22
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Add gamepad support for camera look in first-person navigation controller
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2026-04-11 12:30:33 +02:00 |
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156ded4774
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Update first-person navigation controller to use new input bindings
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2026-04-11 12:13:19 +02:00 |
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072bbdfcb6
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Update first-person navigation controller messages
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2026-04-11 11:16:29 +02:00 |
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5dbd68e0ce
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Implement options parameter in FirstPersonNavigationController deactivate method
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2026-04-11 05:16:52 +02:00 |
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e205cea50c
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auto-git:
[change] src/app/app.css
[change] src/commands/set-scene-loading-screen-command.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runner-web/RunnerCanvas.tsx
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/orbit-visitor-navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] tests/domain/editor-store.test.ts
[change] tests/serialization/local-draft-storage.test.ts
[change] tests/serialization/project-document-json.test.ts
[change] tests/serialization/project-package.test.ts
[change] tests/unit/runner-canvas.test.tsx
[change] tests/unit/runtime-host.test.ts
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2026-04-11 04:19:51 +02:00 |
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b8d6e30f84
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Implement resetSceneState in FirstPersonNavigationController
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2026-04-11 04:15:00 +02:00 |
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0826cc78bb
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Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests
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2026-04-07 05:30:24 +02:00 |
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e17a4c3373
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Add volume state tracking and locomotion state management in FirstPersonNavigationController
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2026-04-06 08:22:24 +02:00 |
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8a04101d68
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Update eye position calculation in first-person navigation controller
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2026-04-04 15:53:32 +02:00 |
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762ed5d916
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Update first-person-navigation-controller to use getFirstPersonPlayerEyeHeight
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2026-04-04 15:53:22 +02:00 |
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3d1dd3fe63
|
auto-git:
[add] src/geometry/model-instance-collider-generation.ts
[add] src/runtime-three/rapier-collision-world.ts
[change] AGENTS.md
[change] CHAT_CONTEXT.md
[change] architecture.md
[change] package.json
[change] prompts-lite.txt
[change] prompts.txt
[change] roadmap.md
[change] src/assets/model-instances.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/runtime-three/runtime-scene-validation.ts
[change] src/viewport-three/viewport-host.ts
[change] testing.md
|
2026-04-04 07:55:41 +02:00 |
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0174b5c8d6
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Add teleportTo method and reset interaction system in runtime host
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2026-03-31 06:17:35 +02:00 |
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57ed426f09
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Fix right vector calculation in first-person navigation controller
|
2026-03-31 03:23:04 +02:00 |
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