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83861d12fa
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Track previous interact input state in RuntimeHost.
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2026-04-27 15:41:57 +02:00 |
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50f9e145e4
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Improve interaction prompt phrasing and add player start interaction logic.
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2026-04-27 15:41:57 +02:00 |
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94d30252df
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Improve interaction prompt display to include gamepad bindings
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2026-04-27 15:41:08 +02:00 |
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0b106a4eaa
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Remove unused mouse binding code imports
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2026-04-27 15:41:08 +02:00 |
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247a16ba6d
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Update input labels to include mouse binding information
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2026-04-27 15:41:08 +02:00 |
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267ca6b262
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Add support for mouse button bindings for player start actions
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2026-04-27 15:40:09 +02:00 |
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1b3b408c86
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Add interact binding support for player start inputs (keyboard, gamepad, mouse)
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2026-04-27 15:39:54 +02:00 |
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7462835bb4
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Add interaction action support and define mouse binding codes
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2026-04-27 15:39:22 +02:00 |
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2710c6a4ff
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Use readFiniteNumberDraft for interaction angle reading
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2026-04-27 15:22:52 +02:00 |
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127135e75e
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Update scene document migration to handle interaction reach version
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2026-04-27 15:22:52 +02:00 |
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0857b83a09
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Improve horizontal distance calculations for interaction targeting
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2026-04-27 15:21:28 +02:00 |
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7cc6fb9ad6
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Refactor interaction view direction to use yaw telemetry when horizontal view is minimal
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2026-04-27 15:20:43 +02:00 |
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8589e3c114
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Refactor interaction system logic and add angle validation to scene documents
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2026-04-27 15:20:07 +02:00 |
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c773498acd
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Update coordinates and interaction expectations in RuntimeInteractionSystem tests
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2026-04-27 15:19:44 +02:00 |
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2a8474a73b
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Update runtime interaction tests to use directional view vectors instead of discrete rays
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2026-04-27 15:18:43 +02:00 |
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b80a62d180
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Update player start serialization tests to include interaction angle/sector logic
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2026-04-27 15:18:08 +02:00 |
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df16fb067b
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Update Player Start inspector tests to handle interaction angle
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2026-04-27 15:17:53 +02:00 |
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9978885397
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Add default interaction angle to player start entity tests
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2026-04-27 15:17:53 +02:00 |
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f02709b0cb
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Feature: Add player start interaction angle configuration
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2026-04-27 15:17:31 +02:00 |
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48ed6988c4
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Refactor interaction prompt calculation to use configurable angle degrees
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2026-04-27 15:17:07 +02:00 |
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7d4c8000c3
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Refactor interaction prompt resolution to use view cone logic and introduce 2D vector utilities
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2026-04-27 15:16:49 +02:00 |
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c127b8c919
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Validate player start interaction angle
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2026-04-27 15:15:50 +02:00 |
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427d9620f9
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Feat: Add interaction angle to player start settings and update document migration
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2026-04-27 15:15:42 +02:00 |
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e1edb41713
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Feat: Add interaction angle support to PlayerStartEntity
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2026-04-27 15:15:29 +02:00 |
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ccfa69746c
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Refactor camera calculations to use clamping functions and implement smooth zoom updates.
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2026-04-27 00:56:20 +02:00 |
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72d4643ff9
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Refactor camera zoom to use smooth, stepped transitions for perspective and orthographic views
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2026-04-27 00:55:55 +02:00 |
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2ddabc0566
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Fix smooth zoom response for zero delta time
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2026-04-27 00:55:55 +02:00 |
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6ebc875fd4
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Feature: Implement smooth camera zooming and distance clamping in ViewportHost
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2026-04-27 00:55:05 +02:00 |
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ab7ebcd8ec
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Use target camera radius and zoom when calculating view state
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2026-04-27 00:54:39 +02:00 |
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c98d513ebf
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Refine smooth zoom handling during view mode changes and camera updates
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2026-04-27 00:54:39 +02:00 |
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d2d0e42e9e
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Add target camera radius and zoom properties to ViewportHost
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2026-04-27 00:54:39 +02:00 |
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34488867e0
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Add constants for smooth zoom response
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2026-04-27 00:53:42 +02:00 |
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94cc244383
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Require active session when updating transform preview handler
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2026-04-27 00:34:57 +02:00 |
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1e298b56d2
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Remove unused TransformSessionState type import
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2026-04-27 00:34:56 +02:00 |
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323abada10
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Add test case for committing transform preview on Enter key press
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2026-04-27 00:33:21 +02:00 |
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41bf3ef5c1
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Remove unused TransformSessionState import from test file
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2026-04-27 00:33:21 +02:00 |
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2cc0ac1dcc
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Update transform preview handler name and error message
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2026-04-27 00:33:21 +02:00 |
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33dc7e8749
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Feature: Implement and integrate transform preview change handling
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2026-04-27 00:32:30 +02:00 |
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7f3ad26c46
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Improve transform session state management by explicitly clearing the active session reference upon state changes, clear operations, or errors.
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2026-04-27 00:32:05 +02:00 |
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40e82d216f
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Sync latest active transform session reference
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2026-04-27 00:31:40 +02:00 |
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0b45a76539
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Initialize ref for tracking active transform session
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2026-04-27 00:31:40 +02:00 |
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b93f48fe96
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Update type imports in App.tsx
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2026-04-27 00:31:40 +02:00 |
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0f0cd317a8
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Add onTransformPreviewChange handler to ViewportPanel
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2026-04-27 00:31:40 +02:00 |
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97bbf4c71d
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Add prop and handler for transform preview changes
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2026-04-27 00:30:51 +02:00 |
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be81fca8f6
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Update transform change handler to use preview event
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2026-04-27 00:30:51 +02:00 |
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9459166f68
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Refactor transform reset to target specific preview IDs
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2026-04-27 00:30:30 +02:00 |
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93a6fbf566
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Use transform preview handler when rebuilding preview
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2026-04-27 00:30:30 +02:00 |
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921fe866e0
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Add handler for transform preview changes
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2026-04-27 00:30:30 +02:00 |
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7da830f65e
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Implement transform preview change handling
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2026-04-27 00:29:42 +02:00 |
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8576193b14
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Implement collection logic for transform preview target IDs
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2026-04-27 00:29:29 +02:00 |
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