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ae6a28e3f2
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Add support for spline corridor junction edge meshes
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2026-05-13 16:53:36 +02:00 |
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b7653af075
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Add edge mesh generation for spline corridor junctions
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2026-05-13 16:53:23 +02:00 |
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4e189906e7
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Refactor: Use dedicated function for heightfield subdivisions
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2026-05-13 16:22:10 +02:00 |
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6bf2441372
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Add MaterialDef import to runtime host
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2026-05-13 13:23:36 +02:00 |
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dd04f95c35
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Refactor junction material handling to use MaterialDef
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2026-05-13 13:23:07 +02:00 |
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96aee46ab4
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Implement spline corridor junction support and refine road geometry generation
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2026-05-13 13:22:52 +02:00 |
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eb6f39e1d7
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Add support for spline corridor junctions and clip intervals in runtime scene definition
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2026-05-13 13:22:34 +02:00 |
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e680d7118e
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Integrate spline corridor junction support for terrain patching and scene building
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2026-05-13 13:22:07 +02:00 |
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3f64a3f670
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Add support for attaching spline corridor colliders
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2026-05-13 04:30:02 +02:00 |
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789fa43dff
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-13 04:29:48 +02:00 |
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e4c7f27edd
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-13 04:29:48 +02:00 |
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2b7bedfa23
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Feat: Add support for spline repeaters in runtime paths
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2026-05-13 03:46:22 +02:00 |
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efab46edfa
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Apply shadow flags to spline repeater group
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2026-05-13 03:46:08 +02:00 |
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7d5127a77b
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Dispose of spline repeater renderer resources
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2026-05-13 03:46:08 +02:00 |
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e094dc9caa
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Implement rebuilding logic for spline repeaters
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2026-05-13 03:46:08 +02:00 |
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a6cc8ee68d
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Add spline repeater group to the scene
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2026-05-13 03:46:08 +02:00 |
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82f810a229
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Initialize and import SplineRepeaterRenderer
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2026-05-13 03:46:08 +02:00 |
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a81caeecc1
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Refactor road surface and edge generation logic
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2026-05-13 02:59:04 +02:00 |
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61f908ba0b
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Enhance road surface rendering to support multiple meshes and add fallback colors for road edges
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2026-05-13 02:58:35 +02:00 |
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97b13148a4
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Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic
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2026-05-13 02:58:07 +02:00 |
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0986f7be45
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Add material resolution for road edges (left and right)
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2026-05-13 02:56:32 +02:00 |
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a25eefd38a
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Refactor road definition in RuntimePath to include explicit edge settings
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2026-05-13 02:56:11 +02:00 |
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eb4eba461b
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Improve road surface rendering and implement resource disposal logic
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2026-05-13 01:13:22 +02:00 |
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7d9b023515
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Implement road surface generation and material setup
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2026-05-13 01:12:59 +02:00 |
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332ae892a6
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Add road surface rendering lifecycle methods
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2026-05-13 01:12:59 +02:00 |
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ea442624cb
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Initialize road surface rendering state in RuntimeHost
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2026-05-13 01:12:17 +02:00 |
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d78a662a6b
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Define render object structure for road surfaces
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2026-05-13 01:12:17 +02:00 |
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9a8987519c
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Add spline road mesh geometry and path support to runtime host
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2026-05-13 01:12:17 +02:00 |
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824a641f80
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Enhance runtime path building to include road material definitions
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2026-05-13 01:11:51 +02:00 |
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fa9789affd
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-12 23:54:13 +02:00 |
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63fa55220c
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Feat: Add terrain gluing and offset support to path scheduling
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2026-05-12 23:37:29 +02:00 |
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d9ee9073dc
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Add terrain support to runtime path generation
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2026-05-12 23:37:07 +02:00 |
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0c5cf8c1d5
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Enhance path definitions with curve mode and sampled resolution support
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2026-05-12 22:47:18 +02:00 |
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d00404ece3
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Use default target anchor when resolving NPC target center
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2026-05-11 22:00:39 +02:00 |
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59521f40eb
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auto-git:
[change] src/runtime-three/runtime-interaction-system.ts
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2026-05-11 21:56:44 +02:00 |
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a53e045a83
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:56:12 +02:00 |
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60693e278f
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:56:04 +02:00 |
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4879fd1257
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:55:59 +02:00 |
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1ac25b9edf
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:55:54 +02:00 |
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925c5f73a1
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Enhance runtime interaction system to require NPC targetability
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2026-05-11 21:23:39 +02:00 |
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f87d948109
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Add validation and runtime support for NPC targetable property
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2026-05-11 21:23:28 +02:00 |
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b709764dce
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Refactor NPC group rotation logic in RuntimeHost
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2026-05-11 14:17:56 +02:00 |
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4b76f1a719
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
[change] src/viewport-three/transform-surface-snap.ts
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/runtime-interaction-system.test.ts
[change] tests/domain/transform-session.command.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/runtime-interaction-system.test.ts
[change] tests/unit/transform-foundation.integration.test.tsx
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2026-05-11 14:15:37 +02:00 |
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01ef204dcc
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auto-git:
[change] src/app/App.tsx
[change] src/commands/commit-transform-session-command.ts
[change] src/core/transform-session.ts
[change] src/document/migrate-scene-document.ts
[change] src/entities/entity-instances.ts
[change] src/runtime-three/runtime-host.ts
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2026-05-11 14:15:14 +02:00 |
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e1471629d8
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Apply NPC scale factors to collision and dimension calculations
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2026-05-11 14:03:20 +02:00 |
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ec284483b6
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Refine player trigger volume raycast bounds check in local space
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2026-05-11 14:03:02 +02:00 |
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e0030c8bc5
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Apply scaling factor to NPC target radius calculations
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2026-05-11 14:03:02 +02:00 |
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eb0a8a429f
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Scale NPC dialogue target bounds calculations
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2026-05-11 14:01:53 +02:00 |
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3d03a4f6b9
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Apply NPC scale to render and collision groups
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2026-05-11 14:01:53 +02:00 |
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fa5150ea5f
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Apply scaling to NPC collider dimensions (capsule and box)
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2026-05-11 14:01:21 +02:00 |
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