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a8c62adfe6
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Refactor junction mesh generation to use profile strips and improve seam handling
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2026-05-13 18:28:05 +02:00 |
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43084723a0
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Enhance junction footprint creation to support detailed connection parameters (path ID, distance, side, and outward axis).
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2026-05-13 18:27:34 +02:00 |
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c508fe4d55
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Remove resolveSplineCorridorJunctionEdgeSettings utility function
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2026-05-13 17:23:25 +02:00 |
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9399b245bc
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Handle road mouth segments and add profile caps to junction edges
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2026-05-13 17:05:55 +02:00 |
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8a99a68068
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Feature: Track connection boundaries in junction footprints
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2026-05-13 17:05:29 +02:00 |
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d3a2ba8890
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Feat: Implement spline corridor junction edge mesh generation
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2026-05-13 16:53:03 +02:00 |
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dff2838436
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Fix vertex height calculation using edge height scale and refactor run processing
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2026-05-13 16:49:34 +02:00 |
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d7e518a877
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Feature: Implement junction tapering and edge height scaling for road geometry
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2026-05-13 16:49:08 +02:00 |
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05f8935700
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Use resolved footprint geometry when building junction mesh
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2026-05-13 16:36:51 +02:00 |
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674d9f7d81
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Remove left axis calculation in junction footprint
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2026-05-13 16:36:51 +02:00 |
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997bd308e3
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Refactor junction terrain patch calculation to use accurate footprint and falloff distance
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2026-05-13 16:36:18 +02:00 |
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09d1cd36d6
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Refactor junction influence calculation to use path shoulder width for falloff distance
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2026-05-13 16:36:00 +02:00 |
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c97739b3d8
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Import junction footprint utilities into road terrain calculation
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2026-05-13 16:35:43 +02:00 |
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eab9161481
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Allow building junction footprint even if invisible, when explicitly requested
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2026-05-13 16:35:43 +02:00 |
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4d676fcce0
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auto-git:
[change] src/geometry/spline-corridor-junction-mesh.ts
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2026-05-13 16:35:21 +02:00 |
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1f8f52d785
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auto-git:
[add] src/geometry/spline-corridor-junction-footprint.ts
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2026-05-13 16:35:21 +02:00 |
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2b8367120a
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Type safety: Use ReadonlyArray for points in junction mesh path
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2026-05-13 13:33:09 +02:00 |
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41ccb3f8a8
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Implement geometry generation for spline corridor junctions
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2026-05-13 13:31:03 +02:00 |
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77850df478
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Implement terrain patch generation for spline corridor junctions
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2026-05-13 13:21:27 +02:00 |
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c774026e2c
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auto-git:
[change] src/geometry/spline-road-mesh.ts
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2026-05-13 13:19:08 +02:00 |
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5a0f9f1245
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Implement support for clipping road mesh geometry using visible station runs
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2026-05-13 13:19:08 +02:00 |
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1898298472
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Implement visibility clipping and segmenting logic for spline road meshes
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2026-05-13 13:18:25 +02:00 |
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f6ffff8396
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Update road profile generation for banks and ditches, and adjust profile capping logic to exclude soft shoulders.
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2026-05-13 05:19:25 +02:00 |
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dbf0c55e1a
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Add end cap faces to spline road mesh data, particularly for curb segments
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2026-05-13 03:31:20 +02:00 |
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75654b1a15
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Feature: Implement road edge geometry generation and refactor mesh creation utilities
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2026-05-13 02:53:30 +02:00 |
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ef7f960613
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fix: Pass terrain data to road station calculation
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2026-05-13 01:09:59 +02:00 |
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fb343082dd
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feat: Implement spline road mesh generation logic
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2026-05-13 01:09:59 +02:00 |
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354a0f499b
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Update terrain mesh generation to use shader layer count and refactor layer weight attribute setting
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2026-05-13 00:45:21 +02:00 |
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831f867ba0
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Add utilities to set and manage terrain layer weight attributes on geometry
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2026-05-13 00:45:06 +02:00 |
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27f76b4e69
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Generalize terrain weight handling using stored paint weight count
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2026-05-13 00:44:54 +02:00 |
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bbdef545fb
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Refactor terrain brush logic to dynamically support variable layer counts
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2026-05-13 00:44:34 +02:00 |
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21955f147a
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auto-git:
[add] src/geometry/spline-road-terrain.ts
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2026-05-13 00:15:21 +02:00 |
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e9adf9f37e
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auto-git:
[change] src/commands/apply-terrain-brush-patch-command.ts
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
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2026-05-02 11:25:15 +02:00 |
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8b797f6fa4
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Add options parameter to terrain mesh building functions
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2026-05-02 04:17:19 +02:00 |
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c266d8f212
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Add foliage mask support to terrain mesh generation
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2026-05-02 04:16:58 +02:00 |
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7e773bc4a6
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auto-git:
[change] src/geometry/terrain-mesh.ts
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2026-05-02 04:16:47 +02:00 |
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58730487c0
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Implement foliage mask weight calculation and attribute generation for terrain mesh
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2026-05-02 04:16:36 +02:00 |
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8997800fd3
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Add foliage mask weights to derived terrain mesh data structures
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2026-05-02 04:16:36 +02:00 |
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f66358a21e
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Add foliage layer support to terrain brush stamps
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2026-05-02 04:12:55 +02:00 |
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da753fc560
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Feature: Add foliage mask support to terrain brush stamping and patching
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2026-05-02 04:12:41 +02:00 |
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5f01182675
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auto-git:
[change] src/geometry/terrain-brush.ts
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2026-05-01 17:56:40 +02:00 |
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7ae748cfa7
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auto-git:
[change] src/geometry/terrain-brush.ts
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2026-05-01 17:46:13 +02:00 |
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7c4ec48175
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auto-git:
[change] src/geometry/terrain-brush.ts
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2026-05-01 17:41:22 +02:00 |
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4f095bd409
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Refactor terrain LOD mesh generation to use chunk-based data structure
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2026-04-30 02:55:02 +02:00 |
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db4f3241bd
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Add bounds check when applying terrain brush stamp
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2026-04-30 02:55:01 +02:00 |
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a7e62f0256
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Refactor terrain brush stamping logic and introduce smooth height source management
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2026-04-30 02:54:11 +02:00 |
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43c7eec198
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Implement LOD level resolution with hysteresis for stable terrain rendering
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2026-04-29 23:48:44 +02:00 |
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d5739e11a3
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Adjust terrain LOD calculation thresholds and initial LOD level
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2026-04-29 23:14:09 +02:00 |
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f985fe1675
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Implement derived mesh data generation and chunking logic for terrain LOD system
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2026-04-29 23:00:29 +02:00 |
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94dec56eb4
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auto-git:
[add] src/rendering/terrain-layer-material.ts
[add] tests/domain/terrains.test.ts
[change] src/app/App.tsx
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/document/terrains.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
[change] src/runtime-three/rapier-collision-world.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/viewport-three/ViewportCanvas.tsx
[change] src/viewport-three/ViewportPanel.tsx
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/build-runtime-scene.test.ts
[change] tests/domain/rapier-collision-world.test.ts
[change] tests/domain/terrain.command.test.ts
[change] tests/domain/water-material.test.ts
[change] tests/geometry/terrain-brush.test.ts
[change] tests/geometry/terrain-mesh.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/terrain-foundation.integration.test.tsx
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-20 02:37:01 +02:00 |
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