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8ddd959e2d
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Initialize depth textures with explicit dimensions (1, 1)
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2026-04-28 18:39:12 +02:00 |
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939a089b30
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Add comments explaining depth texture cloning and WebKit aliasing
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2026-04-28 18:39:11 +02:00 |
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c018f51318
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Implement depth texture and stencil buffer support for advanced rendering composer
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2026-04-28 18:37:56 +02:00 |
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eb0b9fcaf2
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Memoize selected brush face IDs calculation
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2026-04-28 18:31:45 +02:00 |
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7c1fdc4fba
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Adjust update loop tracing thresholds
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2026-04-28 18:03:44 +02:00 |
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e4e31967f0
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Improve debug logging for high frequency updates
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2026-04-28 18:01:40 +02:00 |
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9a7d2ef1b3
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Type: Add return type annotation to summarizeEditorSimulationUiSnapshotForTrace
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2026-04-28 18:01:17 +02:00 |
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2f44027a43
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Improve tracing logic for UI snapshots and camera state changes
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2026-04-28 18:00:04 +02:00 |
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33c679740d
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Implement state tracing for selected entity and project document changes in App component
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2026-04-28 17:59:48 +02:00 |
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e715c396e1
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Add refs for tracking editor simulation and selected entity draft synchronization state
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2026-04-28 17:59:48 +02:00 |
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8df87aafcd
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Add utilities for comparing draft data and summarizing simulation snapshots
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2026-04-28 17:59:01 +02:00 |
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a644ed093f
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Add state comparison utilities and update loop tracing functions
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2026-04-28 17:59:01 +02:00 |
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d594a73f1a
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Enhance whitebox hover label tracking with update loop tracing
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2026-04-28 17:58:28 +02:00 |
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f9974b9588
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Add update loop tracing for viewport state changes
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2026-04-28 17:58:20 +02:00 |
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93ebd1084b
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Feat: Integrate update loop tracing into EditorStore methods
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2026-04-28 17:58:07 +02:00 |
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098e8e2d04
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Feat: Add update loop tracing utilities for debugging state changes
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2026-04-28 17:58:07 +02:00 |
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7734fda48f
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Fix panel ID logic and optimize state updates for hovered viewport panel
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2026-04-28 17:44:26 +02:00 |
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71ae447b3c
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Improve camera state comparison using epsilon for float precision
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2026-04-28 17:44:06 +02:00 |
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6759d09eca
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Apply celestial light horizon fading logic to day/night state
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2026-04-28 14:28:03 +02:00 |
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13ab51e145
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Define constants for celestial light horizon fading
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2026-04-28 14:28:03 +02:00 |
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52087e8db4
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Add smoothstep function for color interpolation
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2026-04-28 14:26:41 +02:00 |
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f7f2827196
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Adjust celestial body intensity and god rays input based on horizon visibility
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2026-04-28 14:24:30 +02:00 |
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8ee2238afc
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Adjust celestial body intensities and god rays calculation based on horizon visibility
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2026-04-28 14:24:07 +02:00 |
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c78f4169ce
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Feature: Add horizon visibility control to celestial bodies
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2026-04-28 14:23:52 +02:00 |
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f71fb64d36
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Refactor horizon fade calculation using celestialHorizonFade function
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2026-04-28 14:23:39 +02:00 |
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90c5a605b3
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Implement horizon visibility check for celestial bodies
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2026-04-28 14:23:21 +02:00 |
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a1837a27b2
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Adds test case to resolve dominant god rays light source
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2026-04-28 14:17:53 +02:00 |
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44631249a6
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Update God Rays light input calculation using sky state
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2026-04-28 14:17:29 +02:00 |
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f1c27d42d8
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Refactor God Rays light synchronization using dominant celestial light input
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2026-04-28 14:17:15 +02:00 |
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86e4165264
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Update light input structure and implement dominant light resolution for god rays
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2026-04-28 14:16:59 +02:00 |
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aa624d77ec
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Feature: Add Source Size input and refactor advanced rendering parameters layout
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2026-04-28 14:01:43 +02:00 |
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d8b98f61b2
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Add UI control and state management for god rays source size
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2026-04-28 14:01:27 +02:00 |
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edcc7e20dd
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Add source size control to screen-space god rays rendering
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2026-04-28 14:01:00 +02:00 |
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4efa418cce
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Validate advanced rendering god rays source size
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2026-04-28 14:00:47 +02:00 |
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5afd66a928
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Migrate scene documents to support God Rays source size setting
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2026-04-28 14:00:39 +02:00 |
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0acdc5123c
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Update scene document version and track God Rays source size version
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2026-04-28 14:00:39 +02:00 |
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da6eacd2f9
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Add source size control for God Rays advanced rendering settings
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2026-04-28 14:00:39 +02:00 |
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179e12111a
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Enhance god rays source mask calculation and shader parameters
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2026-04-28 06:03:19 +02:00 |
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4db49b024c
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Update advanced rendering composer signature to include scene and AO mask
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2026-04-28 05:21:04 +02:00 |
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67f950b95f
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Implement source mask pass and enhance God Rays occlusion handling
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2026-04-28 05:19:46 +02:00 |
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1554c702c4
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Enhance god rays effect with occlusion-based transmittance calculation
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2026-04-28 05:15:41 +02:00 |
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15175155aa
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Improve god rays rendering by adding sun source masking and updating light parameters
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2026-04-28 05:04:48 +02:00 |
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b906a6ff4c
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Remove unused import for distance fog parameters
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2026-04-28 04:56:39 +02:00 |
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026dbe66d4
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Add controls and logic for advanced rendering distance fog settings
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2026-04-28 04:53:55 +02:00 |
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a71eb49b6a
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Implement atmospheric scattering and distance fog for God Rays
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2026-04-28 04:53:26 +02:00 |
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7d38198830
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Upgrade distance fog to advanced atmospheric scattering model with sky blending and height falloff
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2026-04-28 04:53:09 +02:00 |
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404fd59751
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Implement advanced atmospheric rendering settings (sky blend, horizon strength, height falloff)
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2026-04-28 04:52:22 +02:00 |
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e91a724b41
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Implement and test God Rays advanced rendering feature
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2026-04-28 04:41:05 +02:00 |
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2ce85ff1a6
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Feat: Add advanced rendering controls (God Rays, Volume Rendering paths, etc.)
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2026-04-28 04:36:10 +02:00 |
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1f4dd0147d
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Add controls for advanced rendering god rays parameters
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2026-04-28 04:35:36 +02:00 |
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