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ee63d74776
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Refactor profile row generation by pre-calculating row offsets and simplifying junction edge mesh data building
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2026-05-13 19:23:09 +02:00 |
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4722b73a4b
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Refactor junction seam generation to use accurate boundary point outer offset calculations
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2026-05-13 19:16:55 +02:00 |
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c0ac0b0fee
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Refactor: Implement shaped footprint generation for spline corridor junctions
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2026-05-13 19:16:04 +02:00 |
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ae2d5b163b
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Remove dot product utility function for XZ vectors
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2026-05-13 18:52:35 +02:00 |
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ccdd06da0e
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Add junction edge seams support to road edge mesh geometry
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2026-05-13 18:49:59 +02:00 |
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074385ce78
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Refactor road mesh generation to integrate junction edge seams
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2026-05-13 18:49:07 +02:00 |
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e1db92f3b9
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Implement function to resolve road edge seams at spline corridor junctions
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2026-05-13 18:48:17 +02:00 |
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931e129983
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Remove road edge seam generation when building junction mesh data
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2026-05-13 18:47:53 +02:00 |
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cc438cd802
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Refactor junction edge mesh generation to use outer offsets and improve seam/miter calculations
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2026-05-13 18:47:32 +02:00 |
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6e8e27365e
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Refactor junction geometry calculations and add road edge seam management
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2026-05-13 18:46:28 +02:00 |
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e3b055a4f5
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Expand clip intervals for road edges using edge width
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2026-05-13 18:37:15 +02:00 |
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0f7dcd5d53
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Refactor junction mesh geometry calculations and remove transition UV distance helper
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2026-05-13 18:36:58 +02:00 |
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7bf333433c
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Enhance junction mesh generation with precise geometry calculations for miter and seam distances
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2026-05-13 18:36:36 +02:00 |
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d1523600b8
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Adjust junction mesh generation to account for transition UV distance at road mouth segments
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2026-05-13 18:32:31 +02:00 |
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808bdf5896
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Remove unused type import for junction footprint
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2026-05-13 18:30:57 +02:00 |
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16bff3a42a
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Refactor spline road mesh generation by simplifying boundary handling and capping logic
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2026-05-13 18:29:36 +02:00 |
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a8c62adfe6
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Refactor junction mesh generation to use profile strips and improve seam handling
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2026-05-13 18:28:05 +02:00 |
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43084723a0
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Enhance junction footprint creation to support detailed connection parameters (path ID, distance, side, and outward axis).
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2026-05-13 18:27:34 +02:00 |
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c508fe4d55
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Remove resolveSplineCorridorJunctionEdgeSettings utility function
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2026-05-13 17:23:25 +02:00 |
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9399b245bc
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Handle road mouth segments and add profile caps to junction edges
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2026-05-13 17:05:55 +02:00 |
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8a99a68068
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Feature: Track connection boundaries in junction footprints
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2026-05-13 17:05:29 +02:00 |
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d3a2ba8890
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Feat: Implement spline corridor junction edge mesh generation
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2026-05-13 16:53:03 +02:00 |
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dff2838436
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Fix vertex height calculation using edge height scale and refactor run processing
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2026-05-13 16:49:34 +02:00 |
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d7e518a877
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Feature: Implement junction tapering and edge height scaling for road geometry
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2026-05-13 16:49:08 +02:00 |
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05f8935700
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Use resolved footprint geometry when building junction mesh
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2026-05-13 16:36:51 +02:00 |
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674d9f7d81
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Remove left axis calculation in junction footprint
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2026-05-13 16:36:51 +02:00 |
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997bd308e3
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Refactor junction terrain patch calculation to use accurate footprint and falloff distance
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2026-05-13 16:36:18 +02:00 |
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09d1cd36d6
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Refactor junction influence calculation to use path shoulder width for falloff distance
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2026-05-13 16:36:00 +02:00 |
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c97739b3d8
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Import junction footprint utilities into road terrain calculation
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2026-05-13 16:35:43 +02:00 |
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eab9161481
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Allow building junction footprint even if invisible, when explicitly requested
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2026-05-13 16:35:43 +02:00 |
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4d676fcce0
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auto-git:
[change] src/geometry/spline-corridor-junction-mesh.ts
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2026-05-13 16:35:21 +02:00 |
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1f8f52d785
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auto-git:
[add] src/geometry/spline-corridor-junction-footprint.ts
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2026-05-13 16:35:21 +02:00 |
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2b8367120a
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Type safety: Use ReadonlyArray for points in junction mesh path
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2026-05-13 13:33:09 +02:00 |
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41ccb3f8a8
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Implement geometry generation for spline corridor junctions
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2026-05-13 13:31:03 +02:00 |
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77850df478
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Implement terrain patch generation for spline corridor junctions
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2026-05-13 13:21:27 +02:00 |
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c774026e2c
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auto-git:
[change] src/geometry/spline-road-mesh.ts
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2026-05-13 13:19:08 +02:00 |
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5a0f9f1245
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Implement support for clipping road mesh geometry using visible station runs
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2026-05-13 13:19:08 +02:00 |
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1898298472
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Implement visibility clipping and segmenting logic for spline road meshes
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2026-05-13 13:18:25 +02:00 |
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f6ffff8396
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Update road profile generation for banks and ditches, and adjust profile capping logic to exclude soft shoulders.
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2026-05-13 05:19:25 +02:00 |
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dbf0c55e1a
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Add end cap faces to spline road mesh data, particularly for curb segments
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2026-05-13 03:31:20 +02:00 |
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75654b1a15
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Feature: Implement road edge geometry generation and refactor mesh creation utilities
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2026-05-13 02:53:30 +02:00 |
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ef7f960613
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fix: Pass terrain data to road station calculation
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2026-05-13 01:09:59 +02:00 |
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fb343082dd
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feat: Implement spline road mesh generation logic
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2026-05-13 01:09:59 +02:00 |
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354a0f499b
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Update terrain mesh generation to use shader layer count and refactor layer weight attribute setting
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2026-05-13 00:45:21 +02:00 |
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831f867ba0
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Add utilities to set and manage terrain layer weight attributes on geometry
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2026-05-13 00:45:06 +02:00 |
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27f76b4e69
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Generalize terrain weight handling using stored paint weight count
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2026-05-13 00:44:54 +02:00 |
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bbdef545fb
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Refactor terrain brush logic to dynamically support variable layer counts
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2026-05-13 00:44:34 +02:00 |
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21955f147a
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auto-git:
[add] src/geometry/spline-road-terrain.ts
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2026-05-13 00:15:21 +02:00 |
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e9adf9f37e
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auto-git:
[change] src/commands/apply-terrain-brush-patch-command.ts
[change] src/core/terrain-brush.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document.ts
[change] src/geometry/terrain-brush.ts
[change] src/geometry/terrain-mesh.ts
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2026-05-02 11:25:15 +02:00 |
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8b797f6fa4
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Add options parameter to terrain mesh building functions
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2026-05-02 04:17:19 +02:00 |
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