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786dfa5ecf
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Add Meshopt decoding support to GLTF loader
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2026-05-19 14:38:00 +02:00 |
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0a4e8dd8ee
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auto-git:
[add] public/basis/
[change] src/assets/gltf-model-import.ts
[change] src/assets/ktx2-texture-support.ts
[change] src/runtime-three/runtime-host.ts
[change] src/viewport-three/viewport-host.ts
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2026-05-19 13:28:18 +02:00 |
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e16bda0ba4
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Improve GLTF/GLB loading to support KTX2 textures
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2026-05-19 13:26:12 +02:00 |
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fa5d1bd417
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Add shared KTX2 loader management utilities
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2026-05-19 13:26:12 +02:00 |
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31a337da6a
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Add test case to ensure terrain layers use swatch colors when no texture is found
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2026-05-18 16:29:51 +02:00 |
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df6f52464e
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Implement solid color fallback texture for terrain layers
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2026-05-18 16:29:33 +02:00 |
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2df1eb7eed
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auto-git:
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/build-runtime-scene.test.ts
[change] tests/domain/custom-material.command.test.ts
[change] tests/domain/delete-project-asset.test.ts
[change] tests/domain/scene-document-validation.test.ts
[change] tests/serialization/project-document-json.test.ts
[change] tests/serialization/project-package.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/whitebox-material-inspector.integration.test.tsx
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2026-05-18 16:21:15 +02:00 |
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1fb96650c5
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auto-git:
[change] src/app/App.tsx
[change] src/app/app.css
[change] src/assets/image-assets.ts
[change] src/commands/create-custom-material-command.ts
[change] src/commands/set-custom-material-texture-command.ts
[change] src/commands/update-custom-material-command.ts
[change] src/document/migrate-scene-document.ts
[change] src/rendering/terrain-layer-material.ts
[change] src/runtime-three/runtime-host.ts
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2026-05-18 16:21:05 +02:00 |
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fc20f60b1b
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Add styling for map components, dense select inputs, and material items
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2026-05-18 16:13:18 +02:00 |
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910eeb26df
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auto-git:
[change] src/app/App.tsx
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2026-05-18 16:13:07 +02:00 |
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82b0327499
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Implement custom material creation, update, and texture import logic
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2026-05-18 16:12:18 +02:00 |
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bf14a16669
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Extract custom material reference when inspecting materials
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2026-05-18 16:12:18 +02:00 |
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26be5d6544
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Filter project assets to include material map image assets
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2026-05-18 16:12:18 +02:00 |
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9c00ae4c7e
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Add isMaterialMapImageAsset helper function for asset type checking
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2026-05-18 16:10:47 +02:00 |
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518e40b79e
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Update fallback material name to "Default Whitebox"
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2026-05-18 16:10:47 +02:00 |
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5b9b00bfb6
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Refactor material tile size calculation using resolveMaterialUvTileSizeMeters
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2026-05-18 16:10:11 +02:00 |
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697f134f26
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Feat: Implement custom material support and texture slot handling
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2026-05-18 16:09:58 +02:00 |
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1310a3b491
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auto-git:
[change] src/assets/image-assets.ts
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2026-05-18 16:09:41 +02:00 |
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82a6f7e9fd
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auto-git:
[add] src/commands/set-custom-material-texture-command.ts
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2026-05-18 16:09:41 +02:00 |
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7488a6c0f5
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auto-git:
[add] src/commands/update-custom-material-command.ts
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2026-05-18 16:09:41 +02:00 |
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4d8ab49ea6
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auto-git:
[add] src/commands/create-custom-material-command.ts
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2026-05-18 16:09:41 +02:00 |
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82d4b62f90
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Enhance material registry parsing to support custom materials
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2026-05-18 16:08:14 +02:00 |
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a434c91b55
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Refactor material texture cache management to use generic material logic and improve cleanup
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2026-05-18 16:07:59 +02:00 |
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41d09ebc18
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Dynamically configure physical materials using custom material properties
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2026-05-18 16:07:38 +02:00 |
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a86261dd4c
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Improve road surface material creation to support custom material properties
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2026-05-18 16:07:22 +02:00 |
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c4b8a25f97
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Enhance material configuration to support custom physical material properties
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2026-05-18 16:07:06 +02:00 |
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6f0d631cca
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Update material texture handling to use general material rendering types
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2026-05-18 16:06:56 +02:00 |
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849ce834ea
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auto-git:
[change] src/rendering/terrain-layer-material.ts
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2026-05-18 16:06:56 +02:00 |
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880bbf0d3d
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Update material creation to support custom material properties
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2026-05-18 16:03:07 +02:00 |
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ae42e4243a
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Add material texture cache cleanup method
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2026-05-18 16:03:07 +02:00 |
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b2530191c1
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Refactor material cache cleanup and rebuild scene elements (terrains, roads, brushes)
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2026-05-18 16:02:46 +02:00 |
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8adcaefe4b
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Refactor texture set creation and disposal to use generic Material types
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2026-05-18 16:02:19 +02:00 |
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e35452d6d6
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Update CachedMaterialTexture to use MaterialTextureSet
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2026-05-18 16:02:18 +02:00 |
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dcfb4ae05f
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Update material imports to use general rendering utilities
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2026-05-18 16:01:39 +02:00 |
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a49bb80849
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Simplify texture disposal logic in material rendering
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2026-05-18 16:01:11 +02:00 |
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85cbf330bc
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Implement material signature and texture set management
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2026-05-18 16:01:11 +02:00 |
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0264e99578
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Include material cleanup when deleting project assets
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2026-05-18 16:01:11 +02:00 |
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d8205b0301
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Clean up material references when deleting project assets
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2026-05-18 16:00:08 +02:00 |
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c610fce5e9
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Validate material definitions within scene documents
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2026-05-18 16:00:08 +02:00 |
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4e6162ef73
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Implement comprehensive material definition validation logic
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2026-05-18 15:59:32 +02:00 |
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d72e49859e
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Import material definition types for validation
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2026-05-18 15:59:32 +02:00 |
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258e5b2ffb
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Remove custom PBR material scene document version
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2026-05-18 15:59:32 +02:00 |
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5b5ae00d68
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Refactor material definitions and update scene document versions to support custom PBR materials
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2026-05-18 15:58:24 +02:00 |
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a029a99d80
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Refactor: Update material definition types to use a base interface and separate starter/custom definitions
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2026-05-18 15:57:45 +02:00 |
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b601634dce
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Refactor terrain raycasting: Extract object collection logic into a dedicated helper function and update ViewportHost to use terrain-specific IDs.
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2026-05-18 15:40:29 +02:00 |
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dd3fa6ee7d
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auto-git:
[change] src/app/App.tsx
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2026-05-18 14:35:27 +02:00 |
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b3c047a9eb
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Feature: Integrate project scheduling state tracking into EditorSimulationController
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2026-05-18 14:35:27 +02:00 |
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d04894532c
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Increment frame version when emitting frame without full scene data
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2026-05-18 13:26:09 +02:00 |
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101ba4508c
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Refactor viewport state resolution to use a dedicated function, centralizing the calculation of resolved world and time states.
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2026-05-18 12:59:37 +02:00 |
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b7cf45a0b5
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Enhance path point deletion to correctly manage and reattach spline corridor junctions
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2026-05-13 20:04:29 +02:00 |
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