Commit Graph

297 Commits

Author SHA1 Message Date
872ec223ea Adjust AUTOSTEP_PLANAR_PROGRESS_EPSILON and add closeSupportProbeDistance calculation in RapierCollisionWorld 2026-04-12 02:30:54 +02:00
b1d7720cdd Add stair height smoothing and update navigation controllers 2026-04-12 02:30:45 +02:00
42cee3d19a Add air direction only setting for player movement 2026-04-12 02:19:46 +02:00
8aba9a02d7 Add air movement controls for player in App.tsx and related files 2026-04-12 02:06:32 +02:00
8e1987a023 Update collision handling logic in RapierCollisionWorld 2026-04-12 01:54:48 +02:00
c575d6d042 Update player locomotion to consider immediate grounding 2026-04-12 01:47:39 +02:00
ba7964c296 Refactor RapierCollisionWorld to use local variables for playerCollider and characterController 2026-04-12 01:41:02 +02:00
e0e895add5 Reorder and update character controller checks in collision world 2026-04-12 01:40:20 +02:00
d2eff2f3a8 Refactor collision resolution logic in RapierCollisionWorld 2026-04-12 01:40:14 +02:00
42fe430944 Update RapierCollisionWorld to include grounded probe and correct feet position calculation 2026-04-12 01:30:21 +02:00
84ea08e5cc Adjust player locomotion logic to prioritize ground probe for grounded state determination 2026-04-12 01:29:23 +02:00
0a374d70c9 Add autostep functionality to RapierCollisionWorld 2026-04-12 01:29:17 +02:00
a22e562906 Add whitebox bevel material application to runtime-host.ts 2026-04-12 01:04:43 +02:00
d25c96bd8c Add functions for water locomotion checks and update stepPlayerLocomotion logic 2026-04-11 22:21:58 +02:00
71610b318d Improve water surface height calculation in player locomotion 2026-04-11 22:15:58 +02:00
5e7c04bfd3 Add water surface height to volume state and update camera submerged logic 2026-04-11 22:14:11 +02:00
5c7e606aa6 Add water surface height to volume state and update camera submerged logic 2026-04-11 22:13:10 +02:00
e9ce5083ba Include diving in swimming check 2026-04-11 22:13:10 +02:00
2b84bc6b14 Remove jump buffer reset on jump press 2026-04-11 22:13:10 +02:00
b10ca7e4c2 Add swimming and diving modes to player locomotion 2026-04-11 22:10:16 +02:00
3504262ada Update runtime-host.ts to include water surface height calculation 2026-04-11 22:09:50 +02:00
89781e0c15 Refactor underwater fog calculation using water contact 2026-04-11 22:09:45 +02:00
51264d7c0e Update locomotion mode with diving option 2026-04-11 22:09:45 +02:00
773ba30d15 Add water volume utility functions 2026-04-11 22:09:45 +02:00
852cef56ac Add previous planar displacement tracking in ThirdPersonNavigationController 2026-04-11 21:44:18 +02:00
a37553225b Add previous planar displacement tracking to FirstPersonNavigationController 2026-04-11 21:44:08 +02:00
5ae2b3f18c Add previous planar displacement to player locomotion options and update motion computation logic 2026-04-11 21:43:25 +02:00
8467df796a Update RapierCollisionWorld to use maxStepHeight 2026-04-11 21:02:22 +02:00
51a249a2cd Update finalizeSceneLoad to include playerMovement 2026-04-11 21:01:14 +02:00
383d17327c Update finalizeSceneLoad to include player movement 2026-04-11 20:59:59 +02:00
358323817f Update buildCollisionWorld to include player movement 2026-04-11 20:59:59 +02:00
bd5cb61d8e Add maxStepHeight option to RapierCollisionWorld and update autostep settings 2026-04-11 20:59:44 +02:00
abd2c8ce3a Add maxStepHeight to RuntimePlayerMovement and related controllers 2026-04-11 20:59:30 +02:00
a07b1081c2 Preserve previous jump speed in player locomotion 2026-04-11 20:33:32 +02:00
bc87492f38 Add speed clamping and update player locomotion logic 2026-04-11 20:31:16 +02:00
5be0e07115 Add maxSpeed and bunny hop properties to player movement 2026-04-11 20:30:49 +02:00
1811d85552 Enhance navigation controllers with jump buffer, coyote time, and jump hold features 2026-04-11 20:10:12 +02:00
ad01f5050f Enhance player locomotion with variable jump mechanics and additional state tracking 2026-04-11 20:09:49 +02:00
e3c88e8048 Add jump, sprint, and crouch settings to RuntimePlayerMovement 2026-04-11 20:09:12 +02:00
cb24c0afe8 Add unit tests for player locomotion and update collision handling logic 2026-04-11 19:54:51 +02:00
baa3c794d0 Update locomotion logic to handle airborne state and previous locomotion state 2026-04-11 19:34:38 +02:00
23b875ff35 Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping 2026-04-11 19:31:06 +02:00
a3fc1bee7d Improve player locomotion logic for better ground detection and ascent handling 2026-04-11 19:26:58 +02:00
a6aa3a9a18 Remove unused player animation hooks and update tests 2026-04-11 19:16:51 +02:00
9291f9f2ce Remove unused import in runtime-host.ts 2026-04-11 19:09:53 +02:00
ecec7315c9 Add support for player audio hooks in runtime audio system 2026-04-11 19:08:31 +02:00
bbc9bd0ea5 Apply player camera effects and update audio hooks in frame update 2026-04-11 19:08:31 +02:00
b33b861a6b Reset player camera effects on scene load and unload 2026-04-11 19:08:31 +02:00
9b4176b5ee Implement player camera effects and reset functionality 2026-04-11 19:08:08 +02:00
f338c8cd48 Add dampScalar function to runtime-host.ts 2026-04-11 19:08:08 +02:00