Commit Graph

14 Commits

Author SHA1 Message Date
354a0f499b Update terrain mesh generation to use shader layer count and refactor layer weight attribute setting 2026-05-13 00:45:21 +02:00
831f867ba0 Add utilities to set and manage terrain layer weight attributes on geometry 2026-05-13 00:45:06 +02:00
e9adf9f37e auto-git:
[change] src/commands/apply-terrain-brush-patch-command.ts
 [change] src/core/terrain-brush.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document.ts
 [change] src/geometry/terrain-brush.ts
 [change] src/geometry/terrain-mesh.ts
2026-05-02 11:25:15 +02:00
8b797f6fa4 Add options parameter to terrain mesh building functions 2026-05-02 04:17:19 +02:00
c266d8f212 Add foliage mask support to terrain mesh generation 2026-05-02 04:16:58 +02:00
7e773bc4a6 auto-git:
[change] src/geometry/terrain-mesh.ts
2026-05-02 04:16:47 +02:00
58730487c0 Implement foliage mask weight calculation and attribute generation for terrain mesh 2026-05-02 04:16:36 +02:00
8997800fd3 Add foliage mask weights to derived terrain mesh data structures 2026-05-02 04:16:36 +02:00
4f095bd409 Refactor terrain LOD mesh generation to use chunk-based data structure 2026-04-30 02:55:02 +02:00
43c7eec198 Implement LOD level resolution with hysteresis for stable terrain rendering 2026-04-29 23:48:44 +02:00
d5739e11a3 Adjust terrain LOD calculation thresholds and initial LOD level 2026-04-29 23:14:09 +02:00
f985fe1675 Implement derived mesh data generation and chunking logic for terrain LOD system 2026-04-29 23:00:29 +02:00
94dec56eb4 auto-git:
[add] src/rendering/terrain-layer-material.ts
 [add] tests/domain/terrains.test.ts
 [change] src/app/App.tsx
 [change] src/core/terrain-brush.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/document/terrains.ts
 [change] src/geometry/terrain-brush.ts
 [change] src/geometry/terrain-mesh.ts
 [change] src/runtime-three/rapier-collision-world.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/viewport-three/ViewportCanvas.tsx
 [change] src/viewport-three/ViewportPanel.tsx
 [change] src/viewport-three/viewport-host.ts
 [change] tests/domain/build-runtime-scene.test.ts
 [change] tests/domain/rapier-collision-world.test.ts
 [change] tests/domain/terrain.command.test.ts
 [change] tests/domain/water-material.test.ts
 [change] tests/geometry/terrain-brush.test.ts
 [change] tests/geometry/terrain-mesh.test.ts
 [change] tests/serialization/scene-document-json.test.ts
 [change] tests/unit/terrain-foundation.integration.test.tsx
 [change] tests/unit/viewport-canvas.test.tsx
2026-04-20 02:37:01 +02:00
56ca482cd2 Add terrain mesh generation logic 2026-04-18 19:44:57 +02:00