|
|
4b8e75483d
|
Track pressed keys in RuntimeHost and handle key up events
|
2026-04-14 22:39:04 +02:00 |
|
|
|
b13c293f62
|
Add keyup and blur event listeners to RuntimeHost
|
2026-04-14 22:39:04 +02:00 |
|
|
|
3fa49dee2a
|
Add input handling for runtime pause state in RuntimeHost
|
2026-04-14 22:38:35 +02:00 |
|
|
|
ed29551104
|
Add input suspension checks to navigation controller
|
2026-04-14 22:38:25 +02:00 |
|
|
|
9889ffbc70
|
Add pauseTime input handling and context method for input suspension
|
2026-04-14 22:38:21 +02:00 |
|
|
|
4bf5afb263
|
Handle 'setProjectTimePaused' in asset and scheduler files
|
2026-04-14 22:28:04 +02:00 |
|
|
|
2501f18c50
|
Add pause functionality and keyboard controls to RuntimeHost
|
2026-04-14 22:25:23 +02:00 |
|
|
|
d1d46deca0
|
Add project global control target and resolved state for time pause
|
2026-04-14 22:24:54 +02:00 |
|
|
|
bbc981cd71
|
Add support for startDialogue action in runtime scene build and tests
|
2026-04-14 21:48:54 +02:00 |
|
|
|
163ca929ad
|
Remove suppressNextDialogueAdvanceClick logic in RuntimeHost
|
2026-04-14 21:27:32 +02:00 |
|
|
|
f4cef8b0f0
|
Add function to resolve effective interaction trigger in runtime-interaction-system.ts
|
2026-04-14 21:27:26 +02:00 |
|
|
|
dfdffdda1c
|
Introduce suppressNextDialogueAdvanceClick in RuntimeHost and related updates
|
2026-04-14 21:19:29 +02:00 |
|
|
|
446118153e
|
Add trigger field to RuntimeDialogueStartSource and update usage
|
2026-04-14 21:19:29 +02:00 |
|
|
|
cef25c0847
|
Add function to calculate distance to axis-aligned box and update interaction system
|
2026-04-14 21:13:49 +02:00 |
|
|
|
7198b43241
|
Update player position handling in interaction system and tests
|
2026-04-14 21:12:53 +02:00 |
|
|
|
7449dccd61
|
Add player trigger probe and collision detection functions
|
2026-04-14 21:12:42 +02:00 |
|
|
|
26c9250fa6
|
Add runtime scene editor simulation logic
|
2026-04-14 20:44:37 +02:00 |
|
|
|
d5f5e1cb77
|
Ensure dialogue is not null before passing to handler in runtime-host.ts
|
2026-04-14 20:36:47 +02:00 |
|
|
|
4ae935cb99
|
Update dialogue comparison in runtime-host.ts
|
2026-04-14 20:33:18 +02:00 |
|
|
|
37494525c6
|
Update RuntimeHost to handle interaction prompts and dialogue sources
|
2026-04-14 20:32:55 +02:00 |
|
|
|
2d4682b3b8
|
Invoke dialogue handler on setRuntimeDialogueHandler update
|
2026-04-14 20:32:46 +02:00 |
|
|
|
600c330b68
|
Add source field to RuntimeDialogueState
|
2026-04-14 20:32:46 +02:00 |
|
|
|
fd13fdffe8
|
Add NPC dialogue support in scene document and runtime interaction system
|
2026-04-14 20:32:23 +02:00 |
|
|
|
4fa02fd493
|
Add dialogue management to RuntimeHost
|
2026-04-14 19:56:01 +02:00 |
|
|
|
65cdd4529b
|
Include dialogues in RuntimeSceneDefinition and update buildRuntimeSceneFromDocument
|
2026-04-14 19:55:48 +02:00 |
|
|
|
30afd2129c
|
Add startDialogue method to RuntimeInteractionDispatcher and handle it in RuntimeInteractionSystem
|
2026-04-14 19:55:48 +02:00 |
|
|
|
b43d71d5e0
|
Update animation handling in runtime-host.ts
|
2026-04-14 13:58:00 +02:00 |
|
|
|
6859e43c7d
|
Change null to undefined in loadedModelAssets check
|
2026-04-14 13:52:57 +02:00 |
|
|
|
be2ba389b3
|
Add check for animation mixers in RuntimeHost
|
2026-04-14 13:48:25 +02:00 |
|
|
|
7b5e5a0212
|
Update NPC state handling and rendering logic
|
2026-04-14 13:47:00 +02:00 |
|
|
|
f4a2d8211c
|
Add actor animation playback and path assignment controls
|
2026-04-14 13:46:51 +02:00 |
|
|
|
a986341387
|
Add animation handling for NPCs in runtime-host.ts
|
2026-04-14 13:46:45 +02:00 |
|
|
|
78d2b3cdf4
|
Import and use applyActorScheduleStateToNpcDefinition in runtime-host.ts
|
2026-04-14 13:46:45 +02:00 |
|
|
|
d3a31cd114
|
Export applyActorScheduleStateToNpcDefinition function
|
2026-04-14 13:46:45 +02:00 |
|
|
|
64c0f30ba5
|
Pass paths to buildRuntimeSceneCollections in runtime-scene-build.ts
|
2026-04-14 13:46:45 +02:00 |
|
|
|
d4538f130a
|
Add functions for cloning path states and updating NPC definitions from actor schedule state
|
2026-04-14 13:46:08 +02:00 |
|
|
|
438879dca7
|
Update NPC definition and add path state
|
2026-04-14 13:45:57 +02:00 |
|
|
|
1fd08f6bd1
|
Add runtime project scheduler logic
|
2026-04-14 13:45:56 +02:00 |
|
|
|
84f8cb0beb
|
Remove runtime-project-scheduler.ts file
|
2026-04-14 13:44:18 +02:00 |
|
|
|
915ff68aff
|
Refactor and update project schedule routines and options
|
2026-04-14 03:06:55 +02:00 |
|
|
|
2509678105
|
Add checks to prevent redundant updates in light and sound settings
|
2026-04-14 03:02:57 +02:00 |
|
|
|
c1ebb6cfe5
|
Update runtime control state synchronization and refresh logic
|
2026-04-14 03:02:57 +02:00 |
|
|
|
10c9438870
|
Rename syncRuntimeNpcScheduleToCurrentClock to syncRuntimeScheduleToCurrentClock
|
2026-04-14 03:02:24 +02:00 |
|
|
|
49ee2a1ed3
|
Add baselineResolved to runtime control surface
|
2026-04-14 03:02:24 +02:00 |
|
|
|
2dd2050e15
|
Update applyRuntimeProjectScheduleToControlState to handle baselineResolved and add helper functions
|
2026-04-14 03:02:01 +02:00 |
|
|
|
d0a14f4eae
|
Add support for scheduled control routines in project scheduler
|
2026-04-14 03:01:29 +02:00 |
|
|
|
7fdcf55960
|
Add support for additional control effects in document migration and runtime host
|
2026-04-14 02:38:56 +02:00 |
|
|
|
a995cd172e
|
Add sound emitter volume control and update runtime host for various controls
|
2026-04-14 02:38:47 +02:00 |
|
|
|
982409e83f
|
Update runtime scene build to include new control features
|
2026-04-14 02:38:05 +02:00 |
|
|
|
69c58ee5f4
|
Add applyActorPresenceControl method and update applyControlEffect to handle setActorPresence effect
|
2026-04-14 01:58:41 +02:00 |
|