Remove suppressNextDialogueAdvanceClick logic in RuntimeHost
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@@ -282,7 +282,6 @@ export class RuntimeHost {
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null;
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private currentInteractionPrompt: RuntimeInteractionPrompt | null = null;
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private currentDialogue: RuntimeDialogueState | null = null;
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private suppressNextDialogueAdvanceClick = false;
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private currentSceneLoadState: RuntimeSceneLoadState | null = null;
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private currentClockState: RuntimeClockState | null = null;
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private lastPublishedClockState: RuntimeClockState | null = null;
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@@ -488,7 +487,6 @@ export class RuntimeHost {
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this.interactionSystem.reset();
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this.setInteractionPrompt(null);
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this.setRuntimeDialogue(null);
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this.suppressNextDialogueAdvanceClick = false;
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this.currentPlayerControllerTelemetry = null;
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this.currentPlayerAudioHooks = null;
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this.playerControllerTelemetryHandler?.(null);
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@@ -601,7 +599,6 @@ export class RuntimeHost {
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const nextLineIndex = this.currentDialogue.lineIndex + 1;
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if (nextLineIndex >= dialogue.lines.length) {
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this.suppressNextDialogueAdvanceClick = false;
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this.setRuntimeDialogue(null);
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return;
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}
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@@ -616,7 +613,6 @@ export class RuntimeHost {
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}
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closeRuntimeDialogue() {
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this.suppressNextDialogueAdvanceClick = false;
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this.setRuntimeDialogue(null);
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}
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@@ -3115,8 +3111,6 @@ export class RuntimeHost {
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return;
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}
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this.suppressNextDialogueAdvanceClick =
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source.trigger === "enter" || source.trigger === "exit";
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this.setRuntimeDialogue(dialogue);
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}
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@@ -3167,11 +3161,6 @@ export class RuntimeHost {
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this.audioSystem.handleUserGesture();
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if (this.currentDialogue !== null) {
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if (this.suppressNextDialogueAdvanceClick) {
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this.suppressNextDialogueAdvanceClick = false;
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return;
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}
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this.advanceRuntimeDialogue();
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return;
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}
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