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a81caeecc1
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Refactor road surface and edge generation logic
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2026-05-13 02:59:04 +02:00 |
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61f908ba0b
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Enhance road surface rendering to support multiple meshes and add fallback colors for road edges
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2026-05-13 02:58:35 +02:00 |
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97b13148a4
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Refactor road geometry to use separate meshes for surface and edges, improving rendering and disposal logic
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2026-05-13 02:58:07 +02:00 |
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0986f7be45
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Add material resolution for road edges (left and right)
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2026-05-13 02:56:32 +02:00 |
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a25eefd38a
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Refactor road definition in RuntimePath to include explicit edge settings
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2026-05-13 02:56:11 +02:00 |
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eb4eba461b
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Improve road surface rendering and implement resource disposal logic
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2026-05-13 01:13:22 +02:00 |
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7d9b023515
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Implement road surface generation and material setup
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2026-05-13 01:12:59 +02:00 |
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332ae892a6
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Add road surface rendering lifecycle methods
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2026-05-13 01:12:59 +02:00 |
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ea442624cb
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Initialize road surface rendering state in RuntimeHost
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2026-05-13 01:12:17 +02:00 |
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d78a662a6b
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Define render object structure for road surfaces
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2026-05-13 01:12:17 +02:00 |
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9a8987519c
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Add spline road mesh geometry and path support to runtime host
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2026-05-13 01:12:17 +02:00 |
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824a641f80
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Enhance runtime path building to include road material definitions
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2026-05-13 01:11:51 +02:00 |
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fa9789affd
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-12 23:54:13 +02:00 |
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63fa55220c
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Feat: Add terrain gluing and offset support to path scheduling
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2026-05-12 23:37:29 +02:00 |
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d9ee9073dc
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Add terrain support to runtime path generation
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2026-05-12 23:37:07 +02:00 |
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0c5cf8c1d5
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Enhance path definitions with curve mode and sampled resolution support
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2026-05-12 22:47:18 +02:00 |
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d00404ece3
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Use default target anchor when resolving NPC target center
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2026-05-11 22:00:39 +02:00 |
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59521f40eb
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auto-git:
[change] src/runtime-three/runtime-interaction-system.ts
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2026-05-11 21:56:44 +02:00 |
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a53e045a83
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:56:12 +02:00 |
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60693e278f
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:56:04 +02:00 |
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4879fd1257
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:55:59 +02:00 |
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1ac25b9edf
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
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2026-05-11 21:55:54 +02:00 |
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925c5f73a1
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Enhance runtime interaction system to require NPC targetability
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2026-05-11 21:23:39 +02:00 |
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f87d948109
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Add validation and runtime support for NPC targetable property
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2026-05-11 21:23:28 +02:00 |
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b709764dce
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Refactor NPC group rotation logic in RuntimeHost
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2026-05-11 14:17:56 +02:00 |
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4b76f1a719
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auto-git:
[change] src/runtime-three/runtime-scene-build.ts
[change] src/viewport-three/transform-surface-snap.ts
[change] src/viewport-three/viewport-host.ts
[change] tests/domain/runtime-interaction-system.test.ts
[change] tests/domain/transform-session.command.test.ts
[change] tests/serialization/scene-document-json.test.ts
[change] tests/unit/runtime-interaction-system.test.ts
[change] tests/unit/transform-foundation.integration.test.tsx
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2026-05-11 14:15:37 +02:00 |
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01ef204dcc
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auto-git:
[change] src/app/App.tsx
[change] src/commands/commit-transform-session-command.ts
[change] src/core/transform-session.ts
[change] src/document/migrate-scene-document.ts
[change] src/entities/entity-instances.ts
[change] src/runtime-three/runtime-host.ts
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2026-05-11 14:15:14 +02:00 |
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e1471629d8
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Apply NPC scale factors to collision and dimension calculations
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2026-05-11 14:03:20 +02:00 |
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ec284483b6
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Refine player trigger volume raycast bounds check in local space
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2026-05-11 14:03:02 +02:00 |
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e0030c8bc5
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Apply scaling factor to NPC target radius calculations
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2026-05-11 14:03:02 +02:00 |
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eb0a8a429f
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Scale NPC dialogue target bounds calculations
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2026-05-11 14:01:53 +02:00 |
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3d03a4f6b9
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Apply NPC scale to render and collision groups
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2026-05-11 14:01:53 +02:00 |
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fa5150ea5f
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Apply scaling to NPC collider dimensions (capsule and box)
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2026-05-11 14:01:21 +02:00 |
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f1ef5a37de
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Pass rotation and scale when building runtime scene collections
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2026-05-11 14:01:21 +02:00 |
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649e4ae717
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Add scale support to RuntimeNpc and RuntimeTriggerVolume definitions
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2026-05-11 14:01:21 +02:00 |
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bf127ab8f8
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Include foliage blocker mask in scene bounds calculation
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2026-05-02 11:30:59 +02:00 |
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be865957f7
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Initialize foliage blocker mask in RuntimeHost
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2026-05-02 11:30:59 +02:00 |
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13c02ec944
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Import foliage blocker mask utility
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2026-05-02 11:30:59 +02:00 |
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60e6153570
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Enhance foliage rendering with quality controls and update view synchronization across hosts
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2026-05-02 10:52:46 +02:00 |
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6e312864ac
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Integrate foliage rendering system into RuntimeHost
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2026-05-02 04:55:16 +02:00 |
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951dd8fb19
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Include foliage mask handling in terrain scene bounds calculation
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2026-05-02 04:21:03 +02:00 |
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eef3e24117
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Add foliageMasks support to runtime terrain data
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2026-05-02 04:19:48 +02:00 |
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e7fbb2feb2
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auto-git:
[change] src/runtime-three/player-edge-assist.ts
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2026-05-01 16:54:29 +02:00 |
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7330bfdb97
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:49:39 +02:00 |
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e486a3d016
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:49:27 +02:00 |
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196597bd3c
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:46 +02:00 |
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72a574059e
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:31 +02:00 |
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2b599b8f49
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:31 +02:00 |
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9a17f84efc
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:31 +02:00 |
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d3334b55e9
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auto-git:
[change] src/runtime-three/third-person-navigation-controller.ts
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2026-05-01 16:48:04 +02:00 |
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