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0afc836351
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Remove unused interface RuntimeSceneExit from runtime-scene-build.ts
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2026-04-15 02:03:10 +02:00 |
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247ce9a0d0
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Add scene transition handling in RuntimeInteractionSystem
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2026-04-15 02:03:00 +02:00 |
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46eff57199
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Remove sceneExit handling from RuntimeInteractionSystem
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2026-04-15 02:02:52 +02:00 |
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47a0682f06
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Remove sceneExit check from resolveEffectiveInteractionTrigger
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2026-04-15 02:02:52 +02:00 |
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8234e2fb6b
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Refactor scene transition handling in runtime-interaction-system.ts
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2026-04-15 02:02:37 +02:00 |
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22a4f2a425
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Fix brushId to id in runtime-host.ts
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2026-04-15 01:46:08 +02:00 |
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8b5d07bd23
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Add visibility sequence effect handling in runtime-host.ts
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2026-04-15 01:40:26 +02:00 |
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c730a1f4e5
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Remove unused case 'toggleVisibility' in runtime-interaction-system.ts
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2026-04-15 01:40:26 +02:00 |
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91d88f1e05
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Add setVisibility method to RuntimeInteractionDispatcher and update handling in RuntimeInteractionSystem
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2026-04-15 01:39:55 +02:00 |
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cfcb131b56
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Add project sequence steps and update related files
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2026-04-15 01:10:26 +02:00 |
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e219a881e3
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Remove unused import from runtime-project-scheduler.ts
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2026-04-15 00:54:25 +02:00 |
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d5209c903a
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Enhance runtime-project-scheduler.ts with resolved held effects and path effect resolution
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2026-04-15 00:48:07 +02:00 |
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55342fc9e3
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Include sequences in resolved scheduler state
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2026-04-14 23:46:04 +02:00 |
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5bf9e7b73f
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Include sequences in scheduler state resolution
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2026-04-14 23:39:01 +02:00 |
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9e9c493d8d
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Update runtime-project-scheduler.ts to include sequences parameter and modify heldSteps calculation
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2026-04-14 23:37:38 +02:00 |
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8fd0084f76
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Pass sequences to getInteractionLinkImpulseSteps
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2026-04-14 23:37:18 +02:00 |
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5e671df393
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Add support for sequences in runtime scene
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2026-04-14 23:37:18 +02:00 |
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07fcd85382
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Update interaction system and project scheduler to use impulse steps
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2026-04-14 23:20:32 +02:00 |
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b13020e4ff
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Handle specific control effects in RuntimeInteractionSystem
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2026-04-14 23:16:42 +02:00 |
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aa10043411
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Refactor runtime interaction system to use sequence steps
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2026-04-14 23:13:53 +02:00 |
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9d2f929f40
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Update RuntimeHost to track pressed keys and toggle manual pause
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2026-04-14 22:42:28 +02:00 |
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14775f7550
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Enhance keyboard pause handling in runtime host
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2026-04-14 22:41:06 +02:00 |
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9314beef68
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Bump scene document version and clear pressed keys in runtime host
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2026-04-14 22:39:24 +02:00 |
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4b8e75483d
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Track pressed keys in RuntimeHost and handle key up events
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2026-04-14 22:39:04 +02:00 |
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b13c293f62
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Add keyup and blur event listeners to RuntimeHost
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2026-04-14 22:39:04 +02:00 |
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3fa49dee2a
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Add input handling for runtime pause state in RuntimeHost
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2026-04-14 22:38:35 +02:00 |
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ed29551104
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Add input suspension checks to navigation controller
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2026-04-14 22:38:25 +02:00 |
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9889ffbc70
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Add pauseTime input handling and context method for input suspension
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2026-04-14 22:38:21 +02:00 |
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4bf5afb263
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Handle 'setProjectTimePaused' in asset and scheduler files
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2026-04-14 22:28:04 +02:00 |
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2501f18c50
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Add pause functionality and keyboard controls to RuntimeHost
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2026-04-14 22:25:23 +02:00 |
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d1d46deca0
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Add project global control target and resolved state for time pause
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2026-04-14 22:24:54 +02:00 |
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bbc981cd71
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Add support for startDialogue action in runtime scene build and tests
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2026-04-14 21:48:54 +02:00 |
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163ca929ad
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Remove suppressNextDialogueAdvanceClick logic in RuntimeHost
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2026-04-14 21:27:32 +02:00 |
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f4cef8b0f0
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Add function to resolve effective interaction trigger in runtime-interaction-system.ts
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2026-04-14 21:27:26 +02:00 |
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dfdffdda1c
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Introduce suppressNextDialogueAdvanceClick in RuntimeHost and related updates
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2026-04-14 21:19:29 +02:00 |
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446118153e
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Add trigger field to RuntimeDialogueStartSource and update usage
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2026-04-14 21:19:29 +02:00 |
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cef25c0847
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Add function to calculate distance to axis-aligned box and update interaction system
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2026-04-14 21:13:49 +02:00 |
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7198b43241
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Update player position handling in interaction system and tests
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2026-04-14 21:12:53 +02:00 |
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7449dccd61
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Add player trigger probe and collision detection functions
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2026-04-14 21:12:42 +02:00 |
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26c9250fa6
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Add runtime scene editor simulation logic
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2026-04-14 20:44:37 +02:00 |
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d5f5e1cb77
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Ensure dialogue is not null before passing to handler in runtime-host.ts
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2026-04-14 20:36:47 +02:00 |
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4ae935cb99
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Update dialogue comparison in runtime-host.ts
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2026-04-14 20:33:18 +02:00 |
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37494525c6
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Update RuntimeHost to handle interaction prompts and dialogue sources
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2026-04-14 20:32:55 +02:00 |
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2d4682b3b8
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Invoke dialogue handler on setRuntimeDialogueHandler update
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2026-04-14 20:32:46 +02:00 |
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600c330b68
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Add source field to RuntimeDialogueState
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2026-04-14 20:32:46 +02:00 |
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fd13fdffe8
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Add NPC dialogue support in scene document and runtime interaction system
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2026-04-14 20:32:23 +02:00 |
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4fa02fd493
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Add dialogue management to RuntimeHost
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2026-04-14 19:56:01 +02:00 |
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65cdd4529b
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Include dialogues in RuntimeSceneDefinition and update buildRuntimeSceneFromDocument
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2026-04-14 19:55:48 +02:00 |
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30afd2129c
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Add startDialogue method to RuntimeInteractionDispatcher and handle it in RuntimeInteractionSystem
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2026-04-14 19:55:48 +02:00 |
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b43d71d5e0
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Update animation handling in runtime-host.ts
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2026-04-14 13:58:00 +02:00 |
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