Commit Graph

306 Commits

Author SHA1 Message Date
09525d28d4 Implement runtime clock state management and lighting 2026-04-12 04:33:00 +02:00
c3f56292fd Include time settings in runtime scene build 2026-04-12 04:33:00 +02:00
ff5df14ac6 Update runtime global state to include clock state and modify scene build to use project time settings 2026-04-12 04:30:54 +02:00
c00d3ce6c8 Add project time settings command and related files 2026-04-12 04:30:49 +02:00
dd5dac2b59 Add kind property to geometryBrush in runtime-host.ts 2026-04-12 03:57:47 +02:00
0a3cfab4ac Update runtime-host.ts to handle BoxBrush type and improve geometry processing 2026-04-12 03:56:36 +02:00
9040bde495 Ensure mesh visibility matches brush visibility in RuntimeHost 2026-04-12 03:36:40 +02:00
f0b453f35e Update interaction checks to use 'interactionEnabled' property 2026-04-12 03:36:01 +02:00
ffc5ff1370 Update runtime scene build to filter disabled entities and interactions 2026-04-12 03:35:55 +02:00
872ec223ea Adjust AUTOSTEP_PLANAR_PROGRESS_EPSILON and add closeSupportProbeDistance calculation in RapierCollisionWorld 2026-04-12 02:30:54 +02:00
b1d7720cdd Add stair height smoothing and update navigation controllers 2026-04-12 02:30:45 +02:00
42cee3d19a Add air direction only setting for player movement 2026-04-12 02:19:46 +02:00
8aba9a02d7 Add air movement controls for player in App.tsx and related files 2026-04-12 02:06:32 +02:00
8e1987a023 Update collision handling logic in RapierCollisionWorld 2026-04-12 01:54:48 +02:00
c575d6d042 Update player locomotion to consider immediate grounding 2026-04-12 01:47:39 +02:00
ba7964c296 Refactor RapierCollisionWorld to use local variables for playerCollider and characterController 2026-04-12 01:41:02 +02:00
e0e895add5 Reorder and update character controller checks in collision world 2026-04-12 01:40:20 +02:00
d2eff2f3a8 Refactor collision resolution logic in RapierCollisionWorld 2026-04-12 01:40:14 +02:00
42fe430944 Update RapierCollisionWorld to include grounded probe and correct feet position calculation 2026-04-12 01:30:21 +02:00
84ea08e5cc Adjust player locomotion logic to prioritize ground probe for grounded state determination 2026-04-12 01:29:23 +02:00
0a374d70c9 Add autostep functionality to RapierCollisionWorld 2026-04-12 01:29:17 +02:00
a22e562906 Add whitebox bevel material application to runtime-host.ts 2026-04-12 01:04:43 +02:00
d25c96bd8c Add functions for water locomotion checks and update stepPlayerLocomotion logic 2026-04-11 22:21:58 +02:00
71610b318d Improve water surface height calculation in player locomotion 2026-04-11 22:15:58 +02:00
5e7c04bfd3 Add water surface height to volume state and update camera submerged logic 2026-04-11 22:14:11 +02:00
5c7e606aa6 Add water surface height to volume state and update camera submerged logic 2026-04-11 22:13:10 +02:00
e9ce5083ba Include diving in swimming check 2026-04-11 22:13:10 +02:00
2b84bc6b14 Remove jump buffer reset on jump press 2026-04-11 22:13:10 +02:00
b10ca7e4c2 Add swimming and diving modes to player locomotion 2026-04-11 22:10:16 +02:00
3504262ada Update runtime-host.ts to include water surface height calculation 2026-04-11 22:09:50 +02:00
89781e0c15 Refactor underwater fog calculation using water contact 2026-04-11 22:09:45 +02:00
51264d7c0e Update locomotion mode with diving option 2026-04-11 22:09:45 +02:00
773ba30d15 Add water volume utility functions 2026-04-11 22:09:45 +02:00
852cef56ac Add previous planar displacement tracking in ThirdPersonNavigationController 2026-04-11 21:44:18 +02:00
a37553225b Add previous planar displacement tracking to FirstPersonNavigationController 2026-04-11 21:44:08 +02:00
5ae2b3f18c Add previous planar displacement to player locomotion options and update motion computation logic 2026-04-11 21:43:25 +02:00
8467df796a Update RapierCollisionWorld to use maxStepHeight 2026-04-11 21:02:22 +02:00
51a249a2cd Update finalizeSceneLoad to include playerMovement 2026-04-11 21:01:14 +02:00
383d17327c Update finalizeSceneLoad to include player movement 2026-04-11 20:59:59 +02:00
358323817f Update buildCollisionWorld to include player movement 2026-04-11 20:59:59 +02:00
bd5cb61d8e Add maxStepHeight option to RapierCollisionWorld and update autostep settings 2026-04-11 20:59:44 +02:00
abd2c8ce3a Add maxStepHeight to RuntimePlayerMovement and related controllers 2026-04-11 20:59:30 +02:00
a07b1081c2 Preserve previous jump speed in player locomotion 2026-04-11 20:33:32 +02:00
bc87492f38 Add speed clamping and update player locomotion logic 2026-04-11 20:31:16 +02:00
5be0e07115 Add maxSpeed and bunny hop properties to player movement 2026-04-11 20:30:49 +02:00
1811d85552 Enhance navigation controllers with jump buffer, coyote time, and jump hold features 2026-04-11 20:10:12 +02:00
ad01f5050f Enhance player locomotion with variable jump mechanics and additional state tracking 2026-04-11 20:09:49 +02:00
e3c88e8048 Add jump, sprint, and crouch settings to RuntimePlayerMovement 2026-04-11 20:09:12 +02:00
cb24c0afe8 Add unit tests for player locomotion and update collision handling logic 2026-04-11 19:54:51 +02:00
baa3c794d0 Update locomotion logic to handle airborne state and previous locomotion state 2026-04-11 19:34:38 +02:00