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09525d28d4
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Implement runtime clock state management and lighting
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2026-04-12 04:33:00 +02:00 |
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c3f56292fd
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Include time settings in runtime scene build
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2026-04-12 04:33:00 +02:00 |
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ff5df14ac6
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Update runtime global state to include clock state and modify scene build to use project time settings
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2026-04-12 04:30:54 +02:00 |
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c00d3ce6c8
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Add project time settings command and related files
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2026-04-12 04:30:49 +02:00 |
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dd5dac2b59
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Add kind property to geometryBrush in runtime-host.ts
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2026-04-12 03:57:47 +02:00 |
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0a3cfab4ac
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Update runtime-host.ts to handle BoxBrush type and improve geometry processing
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2026-04-12 03:56:36 +02:00 |
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9040bde495
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Ensure mesh visibility matches brush visibility in RuntimeHost
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2026-04-12 03:36:40 +02:00 |
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f0b453f35e
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Update interaction checks to use 'interactionEnabled' property
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2026-04-12 03:36:01 +02:00 |
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ffc5ff1370
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Update runtime scene build to filter disabled entities and interactions
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2026-04-12 03:35:55 +02:00 |
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872ec223ea
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Adjust AUTOSTEP_PLANAR_PROGRESS_EPSILON and add closeSupportProbeDistance calculation in RapierCollisionWorld
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2026-04-12 02:30:54 +02:00 |
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b1d7720cdd
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Add stair height smoothing and update navigation controllers
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2026-04-12 02:30:45 +02:00 |
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42cee3d19a
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Add air direction only setting for player movement
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2026-04-12 02:19:46 +02:00 |
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8aba9a02d7
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Add air movement controls for player in App.tsx and related files
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2026-04-12 02:06:32 +02:00 |
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8e1987a023
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Update collision handling logic in RapierCollisionWorld
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2026-04-12 01:54:48 +02:00 |
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c575d6d042
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Update player locomotion to consider immediate grounding
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2026-04-12 01:47:39 +02:00 |
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ba7964c296
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Refactor RapierCollisionWorld to use local variables for playerCollider and characterController
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2026-04-12 01:41:02 +02:00 |
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e0e895add5
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Reorder and update character controller checks in collision world
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2026-04-12 01:40:20 +02:00 |
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d2eff2f3a8
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Refactor collision resolution logic in RapierCollisionWorld
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2026-04-12 01:40:14 +02:00 |
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42fe430944
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Update RapierCollisionWorld to include grounded probe and correct feet position calculation
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2026-04-12 01:30:21 +02:00 |
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84ea08e5cc
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Adjust player locomotion logic to prioritize ground probe for grounded state determination
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2026-04-12 01:29:23 +02:00 |
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0a374d70c9
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Add autostep functionality to RapierCollisionWorld
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2026-04-12 01:29:17 +02:00 |
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a22e562906
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Add whitebox bevel material application to runtime-host.ts
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2026-04-12 01:04:43 +02:00 |
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d25c96bd8c
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Add functions for water locomotion checks and update stepPlayerLocomotion logic
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2026-04-11 22:21:58 +02:00 |
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71610b318d
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Improve water surface height calculation in player locomotion
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2026-04-11 22:15:58 +02:00 |
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5e7c04bfd3
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:14:11 +02:00 |
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5c7e606aa6
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Add water surface height to volume state and update camera submerged logic
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2026-04-11 22:13:10 +02:00 |
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e9ce5083ba
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Include diving in swimming check
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2026-04-11 22:13:10 +02:00 |
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2b84bc6b14
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Remove jump buffer reset on jump press
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2026-04-11 22:13:10 +02:00 |
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b10ca7e4c2
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Add swimming and diving modes to player locomotion
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2026-04-11 22:10:16 +02:00 |
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3504262ada
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Update runtime-host.ts to include water surface height calculation
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2026-04-11 22:09:50 +02:00 |
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89781e0c15
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Refactor underwater fog calculation using water contact
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2026-04-11 22:09:45 +02:00 |
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51264d7c0e
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Update locomotion mode with diving option
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2026-04-11 22:09:45 +02:00 |
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773ba30d15
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Add water volume utility functions
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2026-04-11 22:09:45 +02:00 |
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852cef56ac
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Add previous planar displacement tracking in ThirdPersonNavigationController
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2026-04-11 21:44:18 +02:00 |
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a37553225b
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Add previous planar displacement tracking to FirstPersonNavigationController
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2026-04-11 21:44:08 +02:00 |
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5ae2b3f18c
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Add previous planar displacement to player locomotion options and update motion computation logic
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2026-04-11 21:43:25 +02:00 |
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8467df796a
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Update RapierCollisionWorld to use maxStepHeight
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2026-04-11 21:02:22 +02:00 |
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51a249a2cd
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Update finalizeSceneLoad to include playerMovement
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2026-04-11 21:01:14 +02:00 |
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383d17327c
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Update finalizeSceneLoad to include player movement
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2026-04-11 20:59:59 +02:00 |
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358323817f
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Update buildCollisionWorld to include player movement
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2026-04-11 20:59:59 +02:00 |
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bd5cb61d8e
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Add maxStepHeight option to RapierCollisionWorld and update autostep settings
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2026-04-11 20:59:44 +02:00 |
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abd2c8ce3a
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Add maxStepHeight to RuntimePlayerMovement and related controllers
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2026-04-11 20:59:30 +02:00 |
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a07b1081c2
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Preserve previous jump speed in player locomotion
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2026-04-11 20:33:32 +02:00 |
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bc87492f38
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Add speed clamping and update player locomotion logic
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2026-04-11 20:31:16 +02:00 |
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5be0e07115
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Add maxSpeed and bunny hop properties to player movement
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2026-04-11 20:30:49 +02:00 |
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1811d85552
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Enhance navigation controllers with jump buffer, coyote time, and jump hold features
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2026-04-11 20:10:12 +02:00 |
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ad01f5050f
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Enhance player locomotion with variable jump mechanics and additional state tracking
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2026-04-11 20:09:49 +02:00 |
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e3c88e8048
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Add jump, sprint, and crouch settings to RuntimePlayerMovement
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2026-04-11 20:09:12 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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