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985f83ea32
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Remove unnecessary test assertion for late dusk sun light intensity
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2026-04-28 14:29:45 +02:00 |
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bcb58816ad
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Add tests for sun light intensity during dawn and dusk
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2026-04-28 14:28:03 +02:00 |
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8d83fa8da7
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Update god rays source selection test to use visible celestial bodies
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2026-04-28 14:19:07 +02:00 |
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a1837a27b2
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Adds test case to resolve dominant god rays light source
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2026-04-28 14:17:53 +02:00 |
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6b21c1c5b0
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Add validation and tests for god rays source size
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2026-04-28 14:03:50 +02:00 |
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3cc3e8ab51
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Update god rays tests with source size parameter
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2026-04-28 14:01:27 +02:00 |
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9d8319933d
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Update mock constructors in advanced rendering tests to remove unused arguments
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2026-04-28 06:07:08 +02:00 |
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fa1ef318c5
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Add tests for god rays source mask calculation
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2026-04-28 06:03:28 +02:00 |
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133443ec25
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Improve floating point precision in distance fog tests
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2026-04-28 04:55:06 +02:00 |
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b163e0aebc
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Add validation tests for advanced rendering distance fog parameters
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2026-04-28 04:54:24 +02:00 |
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d424df9ddd
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Enhance advanced rendering tests, updating distance fog parameters and adding tests for fade margins and camera clamping.
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2026-04-28 04:54:14 +02:00 |
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e91a724b41
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Implement and test God Rays advanced rendering feature
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2026-04-28 04:41:05 +02:00 |
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3769ea0e21
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Add unit tests for distance fog and advanced rendering composer passes
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2026-04-28 04:11:18 +02:00 |
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27ba91ad40
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Add validation tests for distance fog settings
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2026-04-28 04:10:43 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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19645f1406
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Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering
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2026-04-28 03:31:21 +02:00 |
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db621c0243
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Test: Ensure dynamic GI pass is included when enabled
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2026-04-28 03:31:13 +02:00 |
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c40e4cb4c9
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Add unit tests for dynamic global illumination parameter resolution
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2026-04-28 03:31:06 +02:00 |
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e6472d4706
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Add import for dynamic global illumination parameters test
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2026-04-28 03:31:06 +02:00 |
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bd3c24ecdc
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Add validation tests for dynamic global illumination settings
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2026-04-28 03:30:04 +02:00 |
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063c59df33
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Add tests for dynamic global illumination in world settings
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2026-04-28 03:29:50 +02:00 |
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e703462f26
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Add test case for mouse camera inversion validation
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2026-04-27 18:52:38 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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fa84a04341
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Add player start configuration properties to runtime scene build tests
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2026-04-27 17:32:08 +02:00 |
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23040d8871
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Update test setup for building runtime scenes with player interaction properties
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2026-04-27 17:32:08 +02:00 |
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76c0136a32
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Add test case for building runtime scene from cross-scene actor schedules
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2026-04-27 17:24:42 +02:00 |
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f223492b0f
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Update imports in build-runtime-scene tests
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2026-04-27 17:24:42 +02:00 |
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10bee5ef4c
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Enhance scene document validation with project-level checks and add mouse invert setting
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2026-04-27 17:24:24 +02:00 |
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129966962f
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Enhance document validation with scheduling resources and local build content checks
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2026-04-27 17:23:43 +02:00 |
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583cca3d09
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Add tests for mouse camera inversion settings in player start entities
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2026-04-27 17:22:04 +02:00 |
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e7fa39a1aa
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Enhance runtime schedule sync tests with fixture model support and global target resolution
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2026-04-27 16:33:51 +02:00 |
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c3ba63fe05
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feat(test): Add comprehensive unit tests for runtime schedule synchronization logic
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2026-04-27 16:33:31 +02:00 |
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54e16d44b4
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Add list:fields script and update type casting in scene document validation tests
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2026-04-27 16:06:04 +02:00 |
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7eb475e7f1
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Refactor type analysis utilities and field collection logic using type stack management
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2026-04-27 16:02:50 +02:00 |
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43d39565d7
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Enhance runtime target management and input binding resolution
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2026-04-27 15:57:26 +02:00 |
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638deb1d6d
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Clear frame listener mocks in EditorSimulationController tests
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2026-04-27 15:47:50 +02:00 |
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165b077579
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Add unit tests for EditorSimulationController
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2026-04-27 15:47:50 +02:00 |
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80226aa362
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auto-git:
[change] tests/domain/scene-document-validation.test.ts
[change] tests/unit/entity-instances.test.ts
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-27 15:46:26 +02:00 |
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8589e3c114
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Refactor interaction system logic and add angle validation to scene documents
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2026-04-27 15:20:07 +02:00 |
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c773498acd
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Update coordinates and interaction expectations in RuntimeInteractionSystem tests
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2026-04-27 15:19:44 +02:00 |
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d7f86b6089
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Add validation tests for interaction reach in scene documents
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2026-04-26 23:09:39 +02:00 |
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778038aa72
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Refactor test data structure to use arrays for interaction steps
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2026-04-26 23:08:29 +02:00 |
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e3586e16a0
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Update runtime interaction tests with additional step parameter
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2026-04-26 23:08:29 +02:00 |
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c550ca7634
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Refactor: Improve readability of function signatures and calls in advanced rendering modules
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2026-04-26 05:39:19 +02:00 |
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e5f08ae8d5
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Enhance advanced rendering tests with render layer validation and pass structure checks
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2026-04-26 05:36:44 +02:00 |
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a7b6dd745f
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Mock postprocessing passes and effects for testing.
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2026-04-26 05:36:17 +02:00 |
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