471 Commits

Author SHA1 Message Date
985f83ea32 Remove unnecessary test assertion for late dusk sun light intensity 2026-04-28 14:29:45 +02:00
bcb58816ad Add tests for sun light intensity during dawn and dusk 2026-04-28 14:28:03 +02:00
8d83fa8da7 Update god rays source selection test to use visible celestial bodies 2026-04-28 14:19:07 +02:00
a1837a27b2 Adds test case to resolve dominant god rays light source 2026-04-28 14:17:53 +02:00
6b21c1c5b0 Add validation and tests for god rays source size 2026-04-28 14:03:50 +02:00
3cc3e8ab51 Update god rays tests with source size parameter 2026-04-28 14:01:27 +02:00
9d8319933d Update mock constructors in advanced rendering tests to remove unused arguments 2026-04-28 06:07:08 +02:00
fa1ef318c5 Add tests for god rays source mask calculation 2026-04-28 06:03:28 +02:00
133443ec25 Improve floating point precision in distance fog tests 2026-04-28 04:55:06 +02:00
b163e0aebc Add validation tests for advanced rendering distance fog parameters 2026-04-28 04:54:24 +02:00
d424df9ddd Enhance advanced rendering tests, updating distance fog parameters and adding tests for fade margins and camera clamping. 2026-04-28 04:54:14 +02:00
e91a724b41 Implement and test God Rays advanced rendering feature 2026-04-28 04:41:05 +02:00
3769ea0e21 Add unit tests for distance fog and advanced rendering composer passes 2026-04-28 04:11:18 +02:00
27ba91ad40 Add validation tests for distance fog settings 2026-04-28 04:10:43 +02:00
c368140aa2 Cleanup minor formatting issues and refine validation logic across components and tests 2026-04-28 03:38:48 +02:00
19645f1406 Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering 2026-04-28 03:31:21 +02:00
db621c0243 Test: Ensure dynamic GI pass is included when enabled 2026-04-28 03:31:13 +02:00
c40e4cb4c9 Add unit tests for dynamic global illumination parameter resolution 2026-04-28 03:31:06 +02:00
e6472d4706 Add import for dynamic global illumination parameters test 2026-04-28 03:31:06 +02:00
bd3c24ecdc Add validation tests for dynamic global illumination settings 2026-04-28 03:30:04 +02:00
063c59df33 Add tests for dynamic global illumination in world settings 2026-04-28 03:29:50 +02:00
e703462f26 Add test case for mouse camera inversion validation 2026-04-27 18:52:38 +02:00
1f198aee02 Refactor first-person navigation logic and remove explicit pointer lock handling 2026-04-27 18:44:15 +02:00
2d194832aa Improve pointer lock handling and context usage across runtime components 2026-04-27 18:43:48 +02:00
c443db3006 Refactor pointer lock handling and navigation state logic 2026-04-27 18:43:10 +02:00
f165717289 Add mouse camera inversion support and refactor first-person controller context usage 2026-04-27 18:28:33 +02:00
927482a15c Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic 2026-04-27 18:15:39 +02:00
fa84a04341 Add player start configuration properties to runtime scene build tests 2026-04-27 17:32:08 +02:00
23040d8871 Update test setup for building runtime scenes with player interaction properties 2026-04-27 17:32:08 +02:00
76c0136a32 Add test case for building runtime scene from cross-scene actor schedules 2026-04-27 17:24:42 +02:00
f223492b0f Update imports in build-runtime-scene tests 2026-04-27 17:24:42 +02:00
10bee5ef4c Enhance scene document validation with project-level checks and add mouse invert setting 2026-04-27 17:24:24 +02:00
129966962f Enhance document validation with scheduling resources and local build content checks 2026-04-27 17:23:43 +02:00
583cca3d09 Add tests for mouse camera inversion settings in player start entities 2026-04-27 17:22:04 +02:00
e7fa39a1aa Enhance runtime schedule sync tests with fixture model support and global target resolution 2026-04-27 16:33:51 +02:00
c3ba63fe05 feat(test): Add comprehensive unit tests for runtime schedule synchronization logic 2026-04-27 16:33:31 +02:00
54e16d44b4 Add list:fields script and update type casting in scene document validation tests 2026-04-27 16:06:04 +02:00
7eb475e7f1 Refactor type analysis utilities and field collection logic using type stack management 2026-04-27 16:02:50 +02:00
43d39565d7 Enhance runtime target management and input binding resolution 2026-04-27 15:57:26 +02:00
638deb1d6d Clear frame listener mocks in EditorSimulationController tests 2026-04-27 15:47:50 +02:00
165b077579 Add unit tests for EditorSimulationController 2026-04-27 15:47:50 +02:00
80226aa362 auto-git:
[change] tests/domain/scene-document-validation.test.ts
 [change] tests/unit/entity-instances.test.ts
 [change] tests/unit/viewport-canvas.test.tsx
2026-04-27 15:46:26 +02:00
8589e3c114 Refactor interaction system logic and add angle validation to scene documents 2026-04-27 15:20:07 +02:00
c773498acd Update coordinates and interaction expectations in RuntimeInteractionSystem tests 2026-04-27 15:19:44 +02:00
d7f86b6089 Add validation tests for interaction reach in scene documents 2026-04-26 23:09:39 +02:00
778038aa72 Refactor test data structure to use arrays for interaction steps 2026-04-26 23:08:29 +02:00
e3586e16a0 Update runtime interaction tests with additional step parameter 2026-04-26 23:08:29 +02:00
c550ca7634 Refactor: Improve readability of function signatures and calls in advanced rendering modules 2026-04-26 05:39:19 +02:00
e5f08ae8d5 Enhance advanced rendering tests with render layer validation and pass structure checks 2026-04-26 05:36:44 +02:00
a7b6dd745f Mock postprocessing passes and effects for testing. 2026-04-26 05:36:17 +02:00