Add support for NPC targetability in scene document migration
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@@ -35,6 +35,7 @@ import {
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DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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DEFAULT_PLAYER_START_KEYBOARD_BINDINGS,
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DEFAULT_NPC_SCALE,
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DEFAULT_NPC_TARGETABLE,
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
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DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES,
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createNpcAlwaysPresence,
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@@ -242,6 +243,7 @@ import {
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NPC_COLLIDER_SCENE_DOCUMENT_VERSION,
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NPC_ENTITY_FOUNDATION_SCENE_DOCUMENT_VERSION,
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NPC_PRESENCE_SCENE_DOCUMENT_VERSION,
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NPC_TARGETING_SCENE_DOCUMENT_VERSION,
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WHITEBOX_BOX_LIGHT_VOLUME_SCENE_DOCUMENT_VERSION,
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CELESTIAL_BODY_OVERLAY_SCENE_DOCUMENT_VERSION,
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SCENE_DOCUMENT_VERSION,
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@@ -290,7 +292,10 @@ import {
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createProjectSequence,
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type ProjectSequenceLibrary
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} from "../sequencer/project-sequences";
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import { type SequenceClip } from "../sequencer/project-sequence-steps";
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import {
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getInteractionLinkImpulseSteps,
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type SequenceClip
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} from "../sequencer/project-sequence-steps";
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import {
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createScenePath,
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createScenePathPoint,
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@@ -4308,6 +4313,11 @@ function readNpcEntity(
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position: readVec3(value.position, `${label}.position`),
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actorId: expectString(value.actorId, `${label}.actorId`),
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presence: readNpcPresence(value.presence, `${label}.presence`),
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targetable: readOptionalBoolean(
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value.targetable,
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`${label}.targetable`,
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DEFAULT_NPC_TARGETABLE
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),
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yawDegrees: expectFiniteNumber(value.yawDegrees, `${label}.yawDegrees`),
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scale: readOptionalVec3(value.scale, `${label}.scale`, DEFAULT_NPC_SCALE),
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modelAssetId:
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