auto-git:
[change] tests/e2e/box-brush-authoring.e2e.ts [change] tests/serialization/local-draft-storage.test.ts
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@@ -36,7 +36,7 @@ test("user can create a box brush and keep it through a draft reload", async ({
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await expect(page.getByRole("button", { name: /Box Brush 1/ })).toBeVisible();
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await expect(page.getByRole("button", { name: /center 0, 2, 0/ })).toBeVisible();
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await expect(page.getByRole("button", { name: /size 2, 2, 4/ })).toBeVisible();
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await expect(page.getByText("1 box brushes loaded. Click a brush face in the viewport or use the face selector to texture it.")).toBeVisible();
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await expect(page.getByTestId("viewport-overlay")).toBeVisible();
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expect(pageErrors).toEqual([]);
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expect(consoleErrors).toEqual([]);
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@@ -1,5 +1,6 @@
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import { describe, expect, it } from "vitest";
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import { createBoxBrush } from "../../src/document/brushes";
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import { SCENE_DOCUMENT_VERSION, createEmptySceneDocument } from "../../src/document/scene-document";
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import {
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DEFAULT_SCENE_DRAFT_STORAGE_KEY,
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@@ -116,4 +117,21 @@ describe("local draft storage", () => {
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expect(result.status).toBe("error");
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expect(result.message).toContain("quota exceeded");
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});
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it("refuses to save an invalid scene document draft", () => {
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const invalidBrush = createBoxBrush({
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id: "brush-invalid"
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});
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invalidBrush.faces.posX.materialId = "missing-material";
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const result = saveSceneDocumentDraft(new MemoryStorage(), {
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...createEmptySceneDocument(),
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brushes: {
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[invalidBrush.id]: invalidBrush
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}
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});
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expect(result.status).toBe("error");
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expect(result.message).toContain("validation error");
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});
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});
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