Add validation for dynamic global illumination settings

This commit is contained in:
2026-04-28 03:27:04 +02:00
parent 343a3c13e3
commit fb43d2c756

View File

@@ -82,6 +82,7 @@ import {
} from "./terrains";
import {
isAdvancedRenderingWaterReflectionMode,
isAdvancedRenderingDynamicGlobalIlluminationQuality,
isAdvancedRenderingShadowMapSize,
isAdvancedRenderingShadowType,
isBoxVolumeRenderPath,
@@ -941,6 +942,60 @@ function validateWorldSettings(
);
}
if (!isBoolean(advancedRendering.dynamicGlobalIllumination.enabled)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-advanced-rendering-dynamic-gi-enabled",
"Advanced rendering dynamic global illumination enabled must be a boolean.",
"world.advancedRendering.dynamicGlobalIllumination.enabled"
)
);
}
if (
!isNonNegativeFiniteNumber(
advancedRendering.dynamicGlobalIllumination.intensity
)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-advanced-rendering-dynamic-gi-intensity",
"Advanced rendering dynamic global illumination intensity must be a non-negative finite number.",
"world.advancedRendering.dynamicGlobalIllumination.intensity"
)
);
}
if (
!isNonNegativeFiniteNumber(advancedRendering.dynamicGlobalIllumination.radius)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-advanced-rendering-dynamic-gi-radius",
"Advanced rendering dynamic global illumination radius must be a non-negative finite number.",
"world.advancedRendering.dynamicGlobalIllumination.radius"
)
);
}
if (
!isAdvancedRenderingDynamicGlobalIlluminationQuality(
advancedRendering.dynamicGlobalIllumination.quality
)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-advanced-rendering-dynamic-gi-quality",
"Advanced rendering dynamic global illumination quality must be low or medium.",
"world.advancedRendering.dynamicGlobalIllumination.quality"
)
);
}
if (!isBoolean(advancedRendering.bloom.enabled)) {
diagnostics.push(
createDiagnostic(