Adjust viewport host rotation and initialize facing group name
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@@ -8370,6 +8370,8 @@ export class ViewportHost {
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});
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const meshes: Mesh[] = [];
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group.rotation.y = (yawDegrees * Math.PI) / 180;
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switch (collider.mode) {
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case "capsule": {
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const collisionMesh = new Mesh(
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@@ -8545,7 +8547,7 @@ export class ViewportHost {
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}
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const facingGroup = new Group();
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facingGroup.rotation.y = (yawDegrees * Math.PI) / 180;
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facingGroup.name = "npcFacingGroup";
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group.add(facingGroup);
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const colliderTop = getNpcColliderHeight(collider) ?? 0.18;
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