Update scene transition handling and entity rotation logic
This commit is contained in:
@@ -844,7 +844,6 @@ function resolveEntityRotation(
|
||||
case "soundEmitter":
|
||||
case "triggerVolume":
|
||||
case "interactable":
|
||||
case "sceneExit":
|
||||
return {
|
||||
kind: "none"
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user