Add StartSceneTransitionSequenceEffect to project-sequence-steps.ts
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@@ -33,6 +33,13 @@ export interface TeleportPlayerSequenceEffect {
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targetEntityId: string;
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}
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export interface StartSceneTransitionSequenceEffect {
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stepClass: "impulse";
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type: "startSceneTransition";
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targetSceneId: string;
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targetEntryEntityId: string;
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}
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export const SEQUENCE_VISIBILITY_MODES = ["toggle", "show", "hide"] as const;
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export type SequenceVisibilityMode = (typeof SEQUENCE_VISIBILITY_MODES)[number];
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@@ -72,6 +79,7 @@ export type ImpulseSequenceStep =
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| ImpulseControlSequenceEffect
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| StartDialogueSequenceEffect
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| TeleportPlayerSequenceEffect
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| StartSceneTransitionSequenceEffect
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| SetVisibilitySequenceEffect;
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export type SequenceEffect = HeldSequenceStep | ImpulseSequenceStep;
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@@ -98,6 +106,13 @@ export function cloneSequenceEffect(effect: SequenceEffect): SequenceEffect {
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type: "teleportPlayer",
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targetEntityId: effect.targetEntityId
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};
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case "startSceneTransition":
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return {
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stepClass: "impulse",
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type: "startSceneTransition",
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targetSceneId: effect.targetSceneId,
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targetEntryEntityId: effect.targetEntryEntityId
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};
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case "setVisibility":
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return {
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stepClass: "impulse",
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@@ -145,6 +160,8 @@ export function getSequenceEffectLabel(effect: SequenceEffect): string {
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return "Impulse: Start Dialogue";
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case "teleportPlayer":
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return "Impulse: Teleport Player";
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case "startSceneTransition":
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return "Impulse: Change Scene";
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case "setVisibility":
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switch (effect.mode) {
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case "show":
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