Refactor ProjectSchedulePane.tsx by removing unused properties and methods
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@@ -66,14 +66,6 @@ interface ProjectSequencerPaneProps {
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targetKey: string;
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label: string;
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}>;
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modelAnimationTargetOptions: Array<{
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targetKey: string;
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label: string;
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}>;
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soundTargetOptions: Array<{
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targetKey: string;
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label: string;
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}>;
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scheduler: ProjectScheduler;
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sequences: ProjectSequenceLibrary;
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dialogues: ProjectDialogueLibrary;
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@@ -95,16 +87,11 @@ interface ProjectSequencerPaneProps {
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onSetRoutinePriority(routineId: string, priority: number): void;
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onSetRoutineSequenceId(routineId: string, sequenceId: string | null): void;
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onSetSequenceTitle(sequenceId: string, title: string): void;
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onAddHeldControlStep(sequenceId: string, targetKey: string): void;
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onAddImpulseControlStep(sequenceId: string, targetKey: string): void;
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onAddControlStep(sequenceId: string, targetKey: string): void;
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onAddDialogueStep(sequenceId: string, dialogueId: string): void;
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onAddTeleportStep(sequenceId: string, targetEntityId: string): void;
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onAddSceneTransitionStep(sequenceId: string, targetKey: string): void;
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onAddVisibilityStep(sequenceId: string, targetKey: string): void;
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onAddPlayAnimationStep(sequenceId: string, targetKey: string): void;
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onAddStopAnimationStep(sequenceId: string, targetKey: string): void;
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onAddPlaySoundStep(sequenceId: string, targetKey: string): void;
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onAddStopSoundStep(sequenceId: string, targetKey: string): void;
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onDeleteStep(sequenceId: string, stepIndex: number): void;
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onSetControlStepTarget(
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sequenceId: string,
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