Add validation functions for light and interaction control targets, and update control effect validation

This commit is contained in:
2026-04-14 01:34:13 +02:00
parent e1a25899f5
commit ef2871712f

View File

@@ -2861,6 +2861,238 @@ function validateSceneExitEntity(
}
}
function validateLightControlTarget(
target: LightControlTargetRef,
path: string,
document: SceneDocument,
diagnostics: SceneDiagnostic[]
) {
const targetEntity = document.entities[target.entityId];
if (targetEntity === undefined) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-light-entity",
`Light control target entity ${target.entityId} does not exist.`,
`${path}.entityId`
)
);
return;
}
if (
targetEntity.kind !== target.entityKind ||
(targetEntity.kind !== "pointLight" && targetEntity.kind !== "spotLight")
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-light-target-kind",
"Light control effects must target a Point Light or Spot Light entity of the authored target kind.",
`${path}.entityKind`
)
);
}
}
function validateInteractionControlTarget(
target: InteractionControlTargetRef,
path: string,
document: SceneDocument,
diagnostics: SceneDiagnostic[]
) {
const targetEntity = document.entities[target.entityId];
if (targetEntity === undefined) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-interaction-entity",
`Interaction control target entity ${target.entityId} does not exist.`,
`${path}.entityId`
)
);
return;
}
if (
targetEntity.kind !== target.interactionKind ||
(targetEntity.kind !== "interactable" && targetEntity.kind !== "sceneExit")
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-interaction-target-kind",
"Interaction control effects must target an Interactable or Scene Exit entity of the authored target kind.",
`${path}.interactionKind`
)
);
}
}
function validateControlEffect(
effect: ControlEffect,
path: string,
document: SceneDocument,
diagnostics: SceneDiagnostic[]
) {
switch (effect.type) {
case "playModelAnimation": {
const targetModelInstance =
document.modelInstances[effect.target.modelInstanceId];
if (targetModelInstance === undefined) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-play-animation-target-instance",
`Control play animation target model instance ${effect.target.modelInstanceId} does not exist.`,
`${path}.target.modelInstanceId`
)
);
return;
}
if (effect.clipName.trim().length === 0) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-play-animation-clip-name",
"Control play animation clip name must be non-empty.",
`${path}.clipName`
)
);
return;
}
const targetAsset = document.assets[targetModelInstance.assetId];
if (targetAsset === undefined || targetAsset.kind !== "model") {
return;
}
if (!targetAsset.metadata.animationNames.includes(effect.clipName)) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-play-animation-clip",
`Control play animation clip ${effect.clipName} does not exist on model asset ${targetAsset.id}.`,
`${path}.clipName`
)
);
}
return;
}
case "stopModelAnimation":
if (document.modelInstances[effect.target.modelInstanceId] === undefined) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-stop-animation-target-instance",
`Control stop animation target model instance ${effect.target.modelInstanceId} does not exist.`,
`${path}.target.modelInstanceId`
)
);
}
return;
case "playSound":
case "stopSound": {
const targetEntity = document.entities[effect.target.entityId];
if (targetEntity === undefined) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-sound-emitter-entity",
`Control sound emitter entity ${effect.target.entityId} does not exist.`,
`${path}.target.entityId`
)
);
return;
}
if (targetEntity.kind !== effect.target.entityKind || targetEntity.kind !== "soundEmitter") {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-sound-emitter-kind",
"Control sound playback effects must target a Sound Emitter entity.",
`${path}.target.entityKind`
)
);
return;
}
if (targetEntity.audioAssetId === null) {
diagnostics.push(
createDiagnostic(
"error",
"missing-control-sound-emitter-audio-asset",
"Control sound playback effects require a Sound Emitter that references an audio asset.",
`${path}.target.entityId`
)
);
}
return;
}
case "setInteractionEnabled":
validateInteractionControlTarget(
effect.target,
`${path}.target`,
document,
diagnostics
);
if (!isBoolean(effect.enabled)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-interaction-enabled",
"Interaction control enabled must remain a boolean.",
`${path}.enabled`
)
);
}
return;
case "setLightEnabled":
validateLightControlTarget(
effect.target,
`${path}.target`,
document,
diagnostics
);
if (!isBoolean(effect.enabled)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-light-enabled",
"Light control enabled must remain a boolean.",
`${path}.enabled`
)
);
}
return;
case "setLightIntensity":
validateLightControlTarget(
effect.target,
`${path}.target`,
document,
diagnostics
);
if (!isNonNegativeFiniteNumber(effect.intensity)) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-control-light-intensity",
"Light control intensity must remain finite and zero or greater.",
`${path}.intensity`
)
);
}
return;
}
}
function validateInteractionLink(
link: InteractionLink,
path: string,