Add foliageMasks support to runtime terrain data
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@@ -4093,7 +4093,8 @@ export class RuntimeHost {
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const terrainForLod = {
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const terrainForLod = {
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...terrain,
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...terrain,
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kind: "terrain" as const,
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kind: "terrain" as const,
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enabled: true
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enabled: true,
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foliageMasks: {}
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};
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};
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const lodMeshData = buildTerrainLodMeshData(terrainForLod);
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const lodMeshData = buildTerrainLodMeshData(terrainForLod);
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const detailMaterial = this.createRuntimeTerrainMaterial(terrain);
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const detailMaterial = this.createRuntimeTerrainMaterial(terrain);
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@@ -5077,7 +5078,8 @@ export class RuntimeHost {
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const derivedMesh = buildTerrainDerivedMeshData({
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const derivedMesh = buildTerrainDerivedMeshData({
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...terrain,
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...terrain,
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kind: "terrain",
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kind: "terrain",
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enabled: true
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enabled: true,
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foliageMasks: {}
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});
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});
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contactBounds.push({
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contactBounds.push({
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