Feature: Add support for inverted mouse camera horizontal setting to player start
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@@ -282,6 +282,7 @@ export interface RuntimePlayerStart {
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interactionAngleDegrees: number;
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allowLookInputTargetSwitch: boolean;
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targetButtonCyclesActiveTarget: boolean;
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invertMouseCameraHorizontal: boolean;
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movement: RuntimePlayerMovement;
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inputBindings: PlayerStartInputBindings;
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collider: FirstPersonPlayerShape;
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@@ -1599,6 +1600,7 @@ function buildRuntimeSceneCollections(
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interactionAngleDegrees: entity.interactionAngleDegrees,
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allowLookInputTargetSwitch: entity.allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget: entity.targetButtonCyclesActiveTarget,
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invertMouseCameraHorizontal: entity.invertMouseCameraHorizontal,
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movement: buildRuntimePlayerMovement(entity.movementTemplate),
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inputBindings: clonePlayerStartInputBindings(entity.inputBindings),
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collider: buildRuntimePlayerShape(entity)
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@@ -2001,6 +2003,8 @@ export function buildRuntimeSceneFromDocument(
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playerStartEntity.allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget:
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playerStartEntity.targetButtonCyclesActiveTarget,
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invertMouseCameraHorizontal:
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playerStartEntity.invertMouseCameraHorizontal,
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movement: cloneRuntimePlayerMovement(playerMovement),
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inputBindings: clonePlayerStartInputBindings(playerInputBindings),
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collider: playerCollider
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