Feature: Add support for inverted mouse camera horizontal setting to player start
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@@ -29,6 +29,7 @@ import {
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createCameraRigPlayerTargetRef,
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createCameraRigWorldPointTargetRef,
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
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DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL,
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DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
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DEFAULT_PLAYER_START_GAMEPAD_BINDINGS,
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DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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@@ -3348,6 +3349,11 @@ function readPlayerStartEntity(value: unknown, label: string): EntityInstance {
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`${label}.targetButtonCyclesActiveTarget`,
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET
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),
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invertMouseCameraHorizontal: readOptionalBoolean(
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value.invertMouseCameraHorizontal,
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`${label}.invertMouseCameraHorizontal`,
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DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL
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),
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movementTemplate: readPlayerStartMovementTemplate(
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value.movementTemplate,
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`${label}.movementTemplate`
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@@ -5500,6 +5506,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
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source.version !== PLAYER_START_INTERACTION_REACH_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_INTERACTION_ANGLE_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_TARGETING_SETTINGS_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_MOUSE_INVERT_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_INTERACT_BINDINGS_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_MOVEMENT_TEMPLATE_SCENE_DOCUMENT_VERSION &&
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source.version !== PROJECT_NAME_SCENE_DOCUMENT_VERSION &&
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