Add runtime interaction system and update scene build

This commit is contained in:
2026-03-31 06:16:59 +02:00
parent f10393eeb7
commit eeb32fde7c
2 changed files with 88 additions and 0 deletions

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@@ -0,0 +1,84 @@
import type { Vec3 } from "../core/vector";
import type { InteractionLink } from "../interactions/interaction-links";
import type { RuntimeSceneDefinition, RuntimeTeleportTarget, RuntimeTriggerVolume } from "./runtime-scene-build";
export interface RuntimeInteractionDispatcher {
teleportPlayer(target: RuntimeTeleportTarget, link: InteractionLink): void;
toggleBrushVisibility(brushId: string, visible: boolean | undefined, link: InteractionLink): void;
}
function isPointInsideTriggerVolume(position: Vec3, triggerVolume: RuntimeTriggerVolume): boolean {
const halfSize = {
x: triggerVolume.size.x * 0.5,
y: triggerVolume.size.y * 0.5,
z: triggerVolume.size.z * 0.5
};
return (
position.x >= triggerVolume.position.x - halfSize.x &&
position.x <= triggerVolume.position.x + halfSize.x &&
position.y >= triggerVolume.position.y - halfSize.y &&
position.y <= triggerVolume.position.y + halfSize.y &&
position.z >= triggerVolume.position.z - halfSize.z &&
position.z <= triggerVolume.position.z + halfSize.z
);
}
function resolveTeleportTarget(runtimeScene: RuntimeSceneDefinition, entityId: string): RuntimeTeleportTarget | null {
return runtimeScene.entities.teleportTargets.find((teleportTarget) => teleportTarget.entityId === entityId) ?? null;
}
export class RuntimeInteractionSystem {
private readonly occupiedTriggerVolumes = new Set<string>();
reset() {
this.occupiedTriggerVolumes.clear();
}
updatePlayerPosition(feetPosition: Vec3, runtimeScene: RuntimeSceneDefinition, dispatcher: RuntimeInteractionDispatcher) {
for (const triggerVolume of runtimeScene.entities.triggerVolumes) {
const containsPlayer = isPointInsideTriggerVolume(feetPosition, triggerVolume);
const wasOccupied = this.occupiedTriggerVolumes.has(triggerVolume.entityId);
if (!wasOccupied && containsPlayer && triggerVolume.triggerOnEnter) {
this.dispatchLinks(triggerVolume.entityId, "enter", runtimeScene, dispatcher);
} else if (wasOccupied && !containsPlayer && triggerVolume.triggerOnExit) {
this.dispatchLinks(triggerVolume.entityId, "exit", runtimeScene, dispatcher);
}
if (containsPlayer) {
this.occupiedTriggerVolumes.add(triggerVolume.entityId);
} else {
this.occupiedTriggerVolumes.delete(triggerVolume.entityId);
}
}
}
private dispatchLinks(
sourceEntityId: string,
trigger: InteractionLink["trigger"],
runtimeScene: RuntimeSceneDefinition,
dispatcher: RuntimeInteractionDispatcher
) {
for (const link of runtimeScene.interactionLinks) {
if (link.sourceEntityId !== sourceEntityId || link.trigger !== trigger) {
continue;
}
switch (link.action.type) {
case "teleportPlayer": {
const teleportTarget = resolveTeleportTarget(runtimeScene, link.action.targetEntityId);
if (teleportTarget !== null) {
dispatcher.teleportPlayer(teleportTarget, link);
}
break;
}
case "toggleVisibility":
dispatcher.toggleBrushVisibility(link.action.targetBrushId, link.action.visible, link);
break;
}
}
}
}

View File

@@ -4,6 +4,7 @@ import type { SceneDocument, WorldSettings } from "../document/scene-document";
import { cloneWorldSettings } from "../document/world-settings";
import { getEntityInstances, getPrimaryPlayerStartEntity, type EntityInstance } from "../entities/entity-instances";
import { getBoxBrushBounds } from "../geometry/box-brush";
import { cloneInteractionLink, getInteractionLinks, type InteractionLink } from "../interactions/interaction-links";
import { cloneMaterialDef, type MaterialDef } from "../materials/starter-material-library";
import { cloneFaceUvState } from "../document/brushes";
import { assertRuntimeSceneBuildable } from "./runtime-scene-validation";
@@ -96,6 +97,7 @@ export interface RuntimeSceneDefinition {
colliders: RuntimeBoxCollider[];
sceneBounds: RuntimeSceneBounds | null;
entities: RuntimeEntityCollection;
interactionLinks: InteractionLink[];
playerStart: RuntimePlayerStart | null;
spawn: RuntimeSpawnPoint;
}
@@ -309,6 +311,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
const colliders = Object.values(document.brushes).map((brush) => buildRuntimeCollider(brush));
const sceneBounds = combineColliderBounds(colliders);
const entities = buildRuntimeEntityCollection(document);
const interactionLinks = getInteractionLinks(document.interactionLinks).map((link) => cloneInteractionLink(link));
const playerStartEntity = getPrimaryPlayerStartEntity(document.entities);
const playerStart =
playerStartEntity === null
@@ -325,6 +328,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
colliders,
sceneBounds,
entities,
interactionLinks,
playerStart,
spawn:
playerStart === null