Add runtime interaction system and update scene build
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84
src/runtime-three/runtime-interaction-system.ts
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84
src/runtime-three/runtime-interaction-system.ts
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@@ -0,0 +1,84 @@
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import type { Vec3 } from "../core/vector";
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import type { InteractionLink } from "../interactions/interaction-links";
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import type { RuntimeSceneDefinition, RuntimeTeleportTarget, RuntimeTriggerVolume } from "./runtime-scene-build";
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export interface RuntimeInteractionDispatcher {
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teleportPlayer(target: RuntimeTeleportTarget, link: InteractionLink): void;
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toggleBrushVisibility(brushId: string, visible: boolean | undefined, link: InteractionLink): void;
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}
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function isPointInsideTriggerVolume(position: Vec3, triggerVolume: RuntimeTriggerVolume): boolean {
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const halfSize = {
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x: triggerVolume.size.x * 0.5,
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y: triggerVolume.size.y * 0.5,
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z: triggerVolume.size.z * 0.5
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};
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return (
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position.x >= triggerVolume.position.x - halfSize.x &&
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position.x <= triggerVolume.position.x + halfSize.x &&
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position.y >= triggerVolume.position.y - halfSize.y &&
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position.y <= triggerVolume.position.y + halfSize.y &&
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position.z >= triggerVolume.position.z - halfSize.z &&
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position.z <= triggerVolume.position.z + halfSize.z
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);
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}
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function resolveTeleportTarget(runtimeScene: RuntimeSceneDefinition, entityId: string): RuntimeTeleportTarget | null {
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return runtimeScene.entities.teleportTargets.find((teleportTarget) => teleportTarget.entityId === entityId) ?? null;
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}
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export class RuntimeInteractionSystem {
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private readonly occupiedTriggerVolumes = new Set<string>();
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reset() {
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this.occupiedTriggerVolumes.clear();
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}
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updatePlayerPosition(feetPosition: Vec3, runtimeScene: RuntimeSceneDefinition, dispatcher: RuntimeInteractionDispatcher) {
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for (const triggerVolume of runtimeScene.entities.triggerVolumes) {
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const containsPlayer = isPointInsideTriggerVolume(feetPosition, triggerVolume);
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const wasOccupied = this.occupiedTriggerVolumes.has(triggerVolume.entityId);
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if (!wasOccupied && containsPlayer && triggerVolume.triggerOnEnter) {
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this.dispatchLinks(triggerVolume.entityId, "enter", runtimeScene, dispatcher);
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} else if (wasOccupied && !containsPlayer && triggerVolume.triggerOnExit) {
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this.dispatchLinks(triggerVolume.entityId, "exit", runtimeScene, dispatcher);
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}
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if (containsPlayer) {
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this.occupiedTriggerVolumes.add(triggerVolume.entityId);
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} else {
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this.occupiedTriggerVolumes.delete(triggerVolume.entityId);
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}
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}
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}
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private dispatchLinks(
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sourceEntityId: string,
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trigger: InteractionLink["trigger"],
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runtimeScene: RuntimeSceneDefinition,
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dispatcher: RuntimeInteractionDispatcher
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) {
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for (const link of runtimeScene.interactionLinks) {
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if (link.sourceEntityId !== sourceEntityId || link.trigger !== trigger) {
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continue;
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}
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switch (link.action.type) {
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case "teleportPlayer": {
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const teleportTarget = resolveTeleportTarget(runtimeScene, link.action.targetEntityId);
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if (teleportTarget !== null) {
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dispatcher.teleportPlayer(teleportTarget, link);
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}
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break;
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}
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case "toggleVisibility":
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dispatcher.toggleBrushVisibility(link.action.targetBrushId, link.action.visible, link);
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break;
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}
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}
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}
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}
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@@ -4,6 +4,7 @@ import type { SceneDocument, WorldSettings } from "../document/scene-document";
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import { cloneWorldSettings } from "../document/world-settings";
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import { getEntityInstances, getPrimaryPlayerStartEntity, type EntityInstance } from "../entities/entity-instances";
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import { getBoxBrushBounds } from "../geometry/box-brush";
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import { cloneInteractionLink, getInteractionLinks, type InteractionLink } from "../interactions/interaction-links";
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import { cloneMaterialDef, type MaterialDef } from "../materials/starter-material-library";
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import { cloneFaceUvState } from "../document/brushes";
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import { assertRuntimeSceneBuildable } from "./runtime-scene-validation";
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@@ -96,6 +97,7 @@ export interface RuntimeSceneDefinition {
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colliders: RuntimeBoxCollider[];
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sceneBounds: RuntimeSceneBounds | null;
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entities: RuntimeEntityCollection;
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interactionLinks: InteractionLink[];
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playerStart: RuntimePlayerStart | null;
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spawn: RuntimeSpawnPoint;
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}
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@@ -309,6 +311,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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const colliders = Object.values(document.brushes).map((brush) => buildRuntimeCollider(brush));
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const sceneBounds = combineColliderBounds(colliders);
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const entities = buildRuntimeEntityCollection(document);
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const interactionLinks = getInteractionLinks(document.interactionLinks).map((link) => cloneInteractionLink(link));
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const playerStartEntity = getPrimaryPlayerStartEntity(document.entities);
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const playerStart =
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playerStartEntity === null
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@@ -325,6 +328,7 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
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colliders,
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sceneBounds,
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entities,
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interactionLinks,
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playerStart,
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spawn:
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playerStart === null
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