Update entity rendering logic to exclude sceneExit
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@@ -3152,7 +3152,6 @@ export class ViewportHost {
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case "soundEmitter":
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case "soundEmitter":
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case "triggerVolume":
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case "triggerVolume":
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case "interactable":
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case "interactable":
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case "sceneExit":
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renderObjects.group.position.set(
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renderObjects.group.position.set(
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entity.position.x,
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entity.position.x,
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entity.position.y,
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entity.position.y,
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@@ -3372,7 +3371,6 @@ export class ViewportHost {
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case "soundEmitter":
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case "soundEmitter":
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case "triggerVolume":
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case "triggerVolume":
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case "interactable":
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case "interactable":
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case "sceneExit":
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this.applyEntityRenderObjectTransform({
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this.applyEntityRenderObjectTransform({
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...currentEntity,
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...currentEntity,
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position: this.currentTransformSession.preview.position
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position: this.currentTransformSession.preview.position
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