Refactor runtime interaction system tests by removing unused imports and handlers

This commit is contained in:
2026-04-15 09:55:08 +02:00
parent 4310fec814
commit ece9d8f280

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@@ -1,12 +1,12 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface"; import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface";
import { createEmptyProjectDialogueLibrary } from "../../src/dialogues/project-dialogues";
import { import {
createEmptyProjectSequenceLibrary, createEmptyProjectSequenceLibrary,
createProjectSequence createProjectSequence
} from "../../src/sequencer/project-sequences"; } from "../../src/sequencer/project-sequences";
import { import {
createNpcEntity,
createPlayerStartInputBindings, createPlayerStartInputBindings,
createPlayerStartMovementTemplate createPlayerStartMovementTemplate
} from "../../src/entities/entity-instances"; } from "../../src/entities/entity-instances";
@@ -14,7 +14,6 @@ import {
createPlayAnimationInteractionLink, createPlayAnimationInteractionLink,
createPlaySoundInteractionLink, createPlaySoundInteractionLink,
createRunSequenceInteractionLink, createRunSequenceInteractionLink,
createStartDialogueInteractionLink,
createTeleportPlayerInteractionLink, createTeleportPlayerInteractionLink,
createToggleVisibilityInteractionLink, createToggleVisibilityInteractionLink,
createStopAnimationInteractionLink, createStopAnimationInteractionLink,
@@ -36,7 +35,6 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
scheduler: createRuntimeProjectSchedulerState({ scheduler: createRuntimeProjectSchedulerState({
document: createEmptyProjectScheduler() document: createEmptyProjectScheduler()
}), }),
dialogues: createEmptyProjectDialogueLibrary(),
sequences: createEmptyProjectSequenceLibrary(), sequences: createEmptyProjectSequenceLibrary(),
world: { world: {
...createDefaultWorldSettings(), ...createDefaultWorldSettings(),
@@ -192,7 +190,6 @@ function createDispatcher(
playSound: () => {}, playSound: () => {},
stopSound: () => {}, stopSound: () => {},
startNpcDialogue: () => {}, startNpcDialogue: () => {},
startDialogue: () => {},
...overrides ...overrides
}; };
} }