From ece9d8f28065812f967d29ac86d475eb760c7dbe Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 15 Apr 2026 09:55:08 +0200 Subject: [PATCH] Refactor runtime interaction system tests by removing unused imports and handlers --- tests/domain/runtime-interaction-system.test.ts | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/tests/domain/runtime-interaction-system.test.ts b/tests/domain/runtime-interaction-system.test.ts index 8e67bf03..2257a5cd 100644 --- a/tests/domain/runtime-interaction-system.test.ts +++ b/tests/domain/runtime-interaction-system.test.ts @@ -1,12 +1,12 @@ import { describe, expect, it } from "vitest"; import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface"; -import { createEmptyProjectDialogueLibrary } from "../../src/dialogues/project-dialogues"; import { createEmptyProjectSequenceLibrary, createProjectSequence } from "../../src/sequencer/project-sequences"; import { + createNpcEntity, createPlayerStartInputBindings, createPlayerStartMovementTemplate } from "../../src/entities/entity-instances"; @@ -14,7 +14,6 @@ import { createPlayAnimationInteractionLink, createPlaySoundInteractionLink, createRunSequenceInteractionLink, - createStartDialogueInteractionLink, createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink, createStopAnimationInteractionLink, @@ -36,7 +35,6 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition { scheduler: createRuntimeProjectSchedulerState({ document: createEmptyProjectScheduler() }), - dialogues: createEmptyProjectDialogueLibrary(), sequences: createEmptyProjectSequenceLibrary(), world: { ...createDefaultWorldSettings(), @@ -192,7 +190,6 @@ function createDispatcher( playSound: () => {}, stopSound: () => {}, startNpcDialogue: () => {}, - startDialogue: () => {}, ...overrides }; }