Add test for project time pause control effects
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@@ -10,7 +10,9 @@ import {
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createPlayActorAnimationControlEffect,
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createPlayModelAnimationControlEffect,
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createPlaySoundControlEffect,
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createProjectGlobalControlTargetRef,
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createSetActorPresenceControlEffect,
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createSetProjectTimePausedControlEffect,
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type ControlEffect,
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createSetAmbientLightColorControlEffect,
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createSetAmbientLightIntensityControlEffect,
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@@ -49,6 +51,7 @@ import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-w
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import {
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RuntimeHost,
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type RuntimeDialogueState,
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type RuntimePauseState,
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type RuntimeSceneLoadState
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} from "../../src/runtime-three/runtime-host";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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@@ -231,6 +234,88 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("applies project time pause control effects through the runtime dispatcher", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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dispose: vi.fn(),
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld);
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const runtimeScene = buildRuntimeSceneFromDocument(
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createEmptySceneDocument()
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);
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const host = new RuntimeHost({
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enableRendering: false
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});
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const pauseStates: RuntimePauseState[] = [];
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host.setRuntimePauseStateHandler((state) => {
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pauseStates.push(state);
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});
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host.loadScene(runtimeScene);
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const pauseEffect = createSetProjectTimePausedControlEffect({
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target: createProjectGlobalControlTargetRef(),
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paused: true
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});
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const resumeEffect = createSetProjectTimePausedControlEffect({
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target: createProjectGlobalControlTargetRef(),
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paused: false
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});
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const pauseLink = createControlInteractionLink({
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id: "link-pause-time",
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sourceEntityId: "entity-trigger-main",
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effect: pauseEffect
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});
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const resumeLink = createControlInteractionLink({
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id: "link-resume-time",
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sourceEntityId: "entity-trigger-main",
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effect: resumeEffect
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});
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const hostInternals = host as unknown as {
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createInteractionDispatcher(): {
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dispatchControlEffect(
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effect: ControlEffect,
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link: InteractionLink
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): void;
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};
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};
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const dispatcher = hostInternals.createInteractionDispatcher();
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dispatcher.dispatchControlEffect(pauseEffect, pauseLink);
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expect(pauseStates).toContainEqual({
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paused: true,
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source: "control"
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});
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expect(runtimeScene.control.resolved.discrete).toEqual(
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expect.arrayContaining([
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expect.objectContaining({
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type: "projectTimePaused",
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target: {
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kind: "global",
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scope: "project"
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},
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value: true,
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source: {
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kind: "interactionLink",
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linkId: pauseLink.id
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}
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})
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])
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);
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dispatcher.dispatchControlEffect(resumeEffect, resumeLink);
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expect(pauseStates).toContainEqual({
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paused: false,
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source: null
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});
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host.dispose();
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});
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it("opens, advances, and closes project dialogues through the runtime host", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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