auto-git:
[change] tests/unit/world-shader-sky.test.ts
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@@ -175,4 +175,53 @@ describe("resolveWorldShaderSkyRenderState", () => {
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firstNightSky?.clouds.driftOffset.x ?? 0
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);
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});
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it("offsets shader-rendered celestial positions when the horizon height changes", () => {
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const world = createDefaultWorldSettings();
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const time = createDefaultProjectTimeSettings();
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world.background = {
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mode: "shader"
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};
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world.showCelestialBodies = true;
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const noonTime = resolveRuntimeTimeState(time, {
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timeOfDayHours: 12,
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dayCount: 0,
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dayLengthMinutes: 24
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});
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const noonWorld = resolveRuntimeDayNightWorldState(
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world,
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time,
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{
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timeOfDayHours: 12,
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dayCount: 0,
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dayLengthMinutes: 24
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},
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noonTime
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);
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const baseSky = resolveWorldShaderSkyRenderState(
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world,
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noonWorld,
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noonTime,
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time
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);
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world.shaderSky.horizonHeight = -0.12;
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const shiftedSky = resolveWorldShaderSkyRenderState(
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world,
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noonWorld,
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noonTime,
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time
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);
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expect(baseSky).not.toBeNull();
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expect(shiftedSky).not.toBeNull();
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expect(shiftedSky?.celestial.sunDirection.y ?? 0).toBeGreaterThan(
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baseSky?.celestial.sunDirection.y ?? 0
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);
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expect(shiftedSky?.celestial.moonDirection.y ?? 0).toBeGreaterThan(
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baseSky?.celestial.moonDirection.y ?? 0
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);
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});
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});
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