Add play mode functionality and player start markers in viewport

This commit is contained in:
2026-03-31 03:06:48 +02:00
parent ce846a3464
commit e658c8dc10
3 changed files with 137 additions and 86 deletions

View File

@@ -37,6 +37,7 @@ export class EditorStore {
private document: SceneDocument;
private selection: EditorSelection = { kind: "none" };
private toolMode: ToolMode = "select";
private previousEditingToolMode: Exclude<ToolMode, "play"> = "select";
private readonly history = new CommandHistory();
private readonly listeners = new Set<EditorStoreListener>();
private readonly storage: KeyValueStorage | null;
@@ -81,10 +82,36 @@ export class EditorStore {
return;
}
if (toolMode !== "play") {
this.previousEditingToolMode = toolMode;
}
this.toolMode = toolMode;
this.emit();
}
enterPlayMode() {
if (this.toolMode === "play") {
return;
}
if (this.toolMode !== "play") {
this.previousEditingToolMode = this.toolMode;
}
this.toolMode = "play";
this.emit();
}
exitPlayMode() {
if (this.toolMode !== "play") {
return;
}
this.toolMode = this.previousEditingToolMode;
this.emit();
}
setSelection(selection: EditorSelection) {
this.selection = selection;
this.emit();
@@ -124,6 +151,7 @@ export class EditorStore {
this.document = document;
this.selection = { kind: "none" };
this.toolMode = "select";
this.previousEditingToolMode = "select";
if (resetHistory) {
this.history.clear();

View File

@@ -80,7 +80,7 @@ export class OrbitVisitorNavigationController implements NavigationController {
this.context = null;
}
update(): void {
update(_dt: number): void {
this.updateCameraTransform();
}

View File

@@ -4,6 +4,8 @@ import {
BoxGeometry,
CanvasTexture,
Color,
ConeGeometry,
CylinderGeometry,
DirectionalLight,
EdgesGeometry,
GridHelper,
@@ -24,8 +26,10 @@ import {
import { isBrushFaceSelected, isBrushSelected, type EditorSelection } from "../core/selection";
import type { SceneDocument, WorldSettings } from "../document/scene-document";
import { getPlayerStartEntities } from "../entities/entity-instances";
import { BOX_FACE_IDS, type BoxBrush, type BoxFaceId } from "../document/brushes";
import { applyBoxBrushFaceUvsToGeometry } from "../geometry/box-face-uvs";
import { createStarterMaterialSignature, createStarterMaterialTexture } from "../materials/starter-material-textures";
import type { MaterialDef } from "../materials/starter-material-library";
interface BrushRenderObjects {
@@ -33,79 +37,22 @@ interface BrushRenderObjects {
edges: LineSegments<EdgesGeometry, LineBasicMaterial>;
}
interface CachedMaterialTexture {
signature: string;
texture: CanvasTexture;
}
const BRUSH_SELECTED_EDGE_COLOR = 0xf7d2aa;
const BRUSH_EDGE_COLOR = 0x0d1017;
const FALLBACK_FACE_COLOR = 0x747d89;
const SELECTED_FACE_FALLBACK_COLOR = 0xcf7b42;
const SELECTED_FACE_EMISSIVE = 0x4a2814;
const PLAYER_START_COLOR = 0x7cb7ff;
const PLAYER_START_SELECTED_COLOR = 0xf3be8f;
function createMaterialSignature(material: MaterialDef): string {
return `${material.baseColorHex}|${material.accentColorHex}|${material.pattern}`;
interface CachedMaterialTexture {
signature: string;
texture: CanvasTexture;
}
function fillMaterialPattern(context: CanvasRenderingContext2D, material: MaterialDef, size: number) {
context.fillStyle = material.baseColorHex;
context.fillRect(0, 0, size, size);
context.strokeStyle = material.accentColorHex;
context.fillStyle = material.accentColorHex;
switch (material.pattern) {
case "grid":
context.lineWidth = Math.max(2, size / 32);
for (let offset = 0; offset <= size; offset += size / 4) {
context.beginPath();
context.moveTo(offset, 0);
context.lineTo(offset, size);
context.stroke();
context.beginPath();
context.moveTo(0, offset);
context.lineTo(size, offset);
context.stroke();
}
break;
case "checker": {
const checkerSize = size / 4;
for (let row = 0; row < 4; row += 1) {
for (let column = 0; column < 4; column += 1) {
if ((row + column) % 2 === 0) {
context.fillRect(column * checkerSize, row * checkerSize, checkerSize, checkerSize);
}
}
}
break;
}
case "stripes":
context.lineWidth = size / 6;
for (let offset = -size; offset <= size * 2; offset += size / 3) {
context.beginPath();
context.moveTo(offset, size);
context.lineTo(offset + size, 0);
context.stroke();
}
break;
case "diamond":
context.lineWidth = Math.max(2, size / 28);
for (let offset = -size; offset <= size; offset += size / 3) {
context.beginPath();
context.moveTo(size * 0.5, offset);
context.lineTo(size - offset, size * 0.5);
context.lineTo(size * 0.5, size - offset);
context.lineTo(-offset, size * 0.5);
context.closePath();
context.stroke();
}
break;
}
interface PlayerStartRenderObjects {
group: Group;
meshes: Mesh[];
}
export class ViewportHost {
@@ -115,9 +62,11 @@ export class ViewportHost {
private readonly ambientLight = new AmbientLight();
private readonly sunLight = new DirectionalLight();
private readonly brushGroup = new Group();
private readonly entityGroup = new Group();
private readonly raycaster = new Raycaster();
private readonly pointer = new Vector2();
private readonly brushRenderObjects = new Map<string, BrushRenderObjects>();
private readonly playerStartRenderObjects = new Map<string, PlayerStartRenderObjects>();
private readonly materialTextureCache = new Map<string, CachedMaterialTexture>();
private resizeObserver: ResizeObserver | null = null;
private animationFrame = 0;
@@ -136,6 +85,7 @@ export class ViewportHost {
this.scene.add(this.ambientLight);
this.scene.add(this.sunLight);
this.scene.add(this.brushGroup);
this.scene.add(this.entityGroup);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
}
@@ -164,6 +114,7 @@ export class ViewportHost {
updateDocument(document: SceneDocument, selection: EditorSelection) {
this.rebuildBrushMeshes(document, selection);
this.rebuildPlayerStartMarkers(document, selection);
}
setBrushSelectionChangeHandler(handler: ((selection: EditorSelection) => void) | null) {
@@ -180,6 +131,7 @@ export class ViewportHost {
this.resizeObserver = null;
this.renderer.domElement.removeEventListener("pointerdown", this.handlePointerDown);
this.clearBrushMeshes();
this.clearPlayerStartMarkers();
for (const cachedTexture of this.materialTextureCache.values()) {
cachedTexture.texture.dispose();
@@ -235,6 +187,67 @@ export class ViewportHost {
}
}
private rebuildPlayerStartMarkers(document: SceneDocument, selection: EditorSelection) {
this.clearPlayerStartMarkers();
for (const playerStart of getPlayerStartEntities(document.entities)) {
const selected = selection.kind === "entities" && selection.ids.includes(playerStart.id);
const markerColor = selected ? PLAYER_START_SELECTED_COLOR : PLAYER_START_COLOR;
const group = new Group();
group.position.set(playerStart.position.x, playerStart.position.y, playerStart.position.z);
group.rotation.y = (playerStart.yawDegrees * Math.PI) / 180;
const base = new Mesh(
new CylinderGeometry(0.22, 0.22, 0.05, 18),
new MeshStandardMaterial({
color: markerColor,
emissive: markerColor,
emissiveIntensity: selected ? 0.18 : 0.08,
roughness: 0.35,
metalness: 0.08
})
);
base.position.y = 0.025;
const body = new Mesh(
new BoxGeometry(0.12, 0.12, 0.46),
new MeshStandardMaterial({
color: markerColor,
emissive: markerColor,
emissiveIntensity: selected ? 0.14 : 0.06,
roughness: 0.42,
metalness: 0.02
})
);
body.position.set(0, 0.16, 0.1);
const arrowHead = new Mesh(
new ConeGeometry(0.12, 0.28, 14),
new MeshStandardMaterial({
color: markerColor,
emissive: markerColor,
emissiveIntensity: selected ? 0.2 : 0.08,
roughness: 0.38,
metalness: 0.03
})
);
arrowHead.rotation.x = Math.PI * 0.5;
arrowHead.position.set(0, 0.16, 0.42);
for (const mesh of [base, body, arrowHead]) {
mesh.userData.entityId = playerStart.id;
mesh.userData.entityKind = "playerStart";
group.add(mesh);
}
this.entityGroup.add(group);
this.playerStartRenderObjects.set(playerStart.id, {
group,
meshes: [base, body, arrowHead]
});
}
}
private createFaceMaterial(brush: BoxBrush, faceId: BoxFaceId, material: MaterialDef | undefined, selectedFace: boolean): MeshStandardMaterial {
const face = brush.faces[faceId];
@@ -259,7 +272,7 @@ export class ViewportHost {
}
private getOrCreateTexture(material: MaterialDef): CanvasTexture {
const signature = createMaterialSignature(material);
const signature = createStarterMaterialSignature(material);
const cachedTexture = this.materialTextureCache.get(material.id);
if (cachedTexture !== undefined && cachedTexture.signature === signature) {
@@ -268,23 +281,7 @@ export class ViewportHost {
cachedTexture?.texture.dispose();
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext("2d");
if (context === null) {
throw new Error("2D canvas context is unavailable for starter material texture generation.");
}
fillMaterialPattern(context, material, canvas.width);
const texture = new CanvasTexture(canvas);
texture.wrapS = RepeatWrapping;
texture.wrapT = RepeatWrapping;
texture.colorSpace = SRGBColorSpace;
texture.needsUpdate = true;
const texture = createStarterMaterialTexture(material);
this.materialTextureCache.set(material.id, {
signature,
@@ -311,6 +308,19 @@ export class ViewportHost {
this.brushRenderObjects.clear();
}
private clearPlayerStartMarkers() {
for (const renderObjects of this.playerStartRenderObjects.values()) {
this.entityGroup.remove(renderObjects.group);
for (const mesh of renderObjects.meshes) {
mesh.geometry.dispose();
mesh.material.dispose();
}
}
this.playerStartRenderObjects.clear();
}
private resize() {
if (this.container === null) {
return;
@@ -341,8 +351,11 @@ export class ViewportHost {
this.raycaster.setFromCamera(this.pointer, this.camera);
const hits = this.raycaster.intersectObjects(
Array.from(this.brushRenderObjects.values(), (renderObjects) => renderObjects.mesh),
false
[
...Array.from(this.playerStartRenderObjects.values(), (renderObjects) => renderObjects.group),
...Array.from(this.brushRenderObjects.values(), (renderObjects) => renderObjects.mesh)
],
true
);
if (hits.length === 0) {
@@ -353,6 +366,16 @@ export class ViewportHost {
}
const hit = hits[0];
const entityId = hit.object.userData.entityId;
if (typeof entityId === "string") {
this.brushSelectionChangeHandler?.({
kind: "entities",
ids: [entityId]
});
return;
}
const brushId = hit.object.userData.brushId;
const faceMaterialIndex = hit.face?.materialIndex;
const faceId = typeof faceMaterialIndex === "number" ? BOX_FACE_IDS[faceMaterialIndex] ?? null : null;