Add support for interaction sources and update status message
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@@ -471,10 +471,13 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const selectedTriggerVolume = selectedEntity?.kind === "triggerVolume" ? selectedEntity : null;
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const selectedTeleportTarget = selectedEntity?.kind === "teleportTarget" ? selectedEntity : null;
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const selectedInteractable = selectedEntity?.kind === "interactable" ? selectedEntity : null;
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const selectedInteractionSource = isInteractionSourceEntity(selectedEntity) ? selectedEntity : null;
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const selectedTriggerVolumeLinks =
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selectedTriggerVolume === null
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? []
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: getInteractionLinksForSource(editorState.document.interactionLinks, selectedTriggerVolume.id);
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const selectedInteractableLinks =
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selectedInteractable === null ? [] : getInteractionLinksForSource(editorState.document.interactionLinks, selectedInteractable.id);
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const teleportTargetOptions = entityDisplayList.filter(({ entity }) => entity.kind === "teleportTarget");
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const visibilityBrushOptions = brushList.map((brush, brushIndex) => ({
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brush,
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@@ -503,7 +506,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [ambientLightIntensityDraft, setAmbientLightIntensityDraft] = useState(String(editorState.document.world.ambientLight.intensity));
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const [sunLightIntensityDraft, setSunLightIntensityDraft] = useState(String(editorState.document.world.sunLight.intensity));
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const [sunDirectionDraft, setSunDirectionDraft] = useState(createVec3Draft(editorState.document.world.sunLight.direction));
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 2.2 trigger-action-target foundation ready.");
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 2.3 click interactions and runner prompts ready.");
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const [preferredNavigationMode, setPreferredNavigationMode] = useState<RuntimeNavigationMode>(
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primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
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);
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@@ -513,6 +516,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [runtimeScene, setRuntimeScene] = useState<RuntimeSceneDefinition | null>(null);
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const [runtimeMessage, setRuntimeMessage] = useState<string | null>(null);
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const [firstPersonTelemetry, setFirstPersonTelemetry] = useState<FirstPersonTelemetry | null>(null);
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const [runtimeInteractionPrompt, setRuntimeInteractionPrompt] = useState<RuntimeInteractionPrompt | null>(null);
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const [focusRequest, setFocusRequest] = useState<{ id: number; selection: EditorSelection }>({
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id: 0,
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selection: {
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