Include NPC in entity render object handling
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@@ -3071,6 +3071,7 @@ export class ViewportHost {
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break;
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case "playerStart":
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case "sceneEntry":
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case "npc":
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case "teleportTarget":
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renderObjects.group.position.set(
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entity.position.x,
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@@ -3263,6 +3264,7 @@ export class ViewportHost {
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break;
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case "playerStart":
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case "sceneEntry":
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case "npc":
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case "teleportTarget":
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this.applyEntityRenderObjectTransform({
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...currentEntity,
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