Add NPC marker mesh creation and constants
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@@ -91,6 +91,7 @@ import {
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import type { WorldSettings } from "../document/world-settings";
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import {
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DEFAULT_INTERACTABLE_RADIUS,
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DEFAULT_NPC_YAW_DEGREES,
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DEFAULT_PLAYER_START_BOX_SIZE,
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DEFAULT_PLAYER_START_CAPSULE_HEIGHT,
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DEFAULT_PLAYER_START_CAPSULE_RADIUS,
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@@ -171,7 +172,10 @@ import {
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createWaterMaterial
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} from "../rendering/water-material";
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import { resolveViewportFocusTarget } from "./viewport-focus";
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import { createSoundEmitterMarkerMeshes } from "./viewport-entity-markers";
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import {
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createNpcMarkerMeshes,
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createSoundEmitterMarkerMeshes
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} from "./viewport-entity-markers";
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import { resolveTransformPointerDownIntent } from "./transform-pointer-intent";
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import { resolveDominantLocalAxisForWorldAxis } from "./transform-axis-mapping";
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import {
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@@ -241,6 +245,8 @@ const TELEPORT_TARGET_COLOR = 0x7ee0ff;
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const TELEPORT_TARGET_SELECTED_COLOR = 0xf6c48a;
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const SCENE_ENTRY_COLOR = 0x75f0d8;
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const SCENE_ENTRY_SELECTED_COLOR = 0xf6c48a;
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const NPC_COLOR = 0xa0df7a;
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const NPC_SELECTED_COLOR = 0xf4cd83;
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const INTERACTABLE_COLOR = 0x92de7e;
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const INTERACTABLE_SELECTED_COLOR = 0xf1cf7e;
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const SCENE_EXIT_COLOR = 0xff9c6d;
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