Add 'static-simple' collider mode documentation and updates
This commit is contained in:
@@ -94,6 +94,7 @@ This is not:
|
|||||||
- `none` = no collider
|
- `none` = no collider
|
||||||
- `terrain` = heightfield collider, static only
|
- `terrain` = heightfield collider, static only
|
||||||
- `static` = triangle mesh collider, fixed only
|
- `static` = triangle mesh collider, fixed only
|
||||||
|
- `static-simple` = voxel-boxified fixed compound collider for static environment use
|
||||||
- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
|
- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
|
||||||
- `simple` = one cheap primitive or one convex hull
|
- `simple` = one cheap primitive or one convex hull
|
||||||
|
|
||||||
|
|||||||
@@ -771,6 +771,7 @@ type ModelInstanceCollisionMode =
|
|||||||
| "none"
|
| "none"
|
||||||
| "terrain"
|
| "terrain"
|
||||||
| "static"
|
| "static"
|
||||||
|
| "static-simple"
|
||||||
| "dynamic"
|
| "dynamic"
|
||||||
| "simple";
|
| "simple";
|
||||||
|
|
||||||
@@ -799,6 +800,7 @@ Rules:
|
|||||||
- `none` = no collider
|
- `none` = no collider
|
||||||
- `terrain` = heightfield collider, static only
|
- `terrain` = heightfield collider, static only
|
||||||
- `static` = triangle mesh collider, fixed only
|
- `static` = triangle mesh collider, fixed only
|
||||||
|
- `static-simple` = voxel-boxified fixed compound collider for static environment use
|
||||||
- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
|
- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
|
||||||
- `simple` = one cheap primitive or one convex hull
|
- `simple` = one cheap primitive or one convex hull
|
||||||
- initial support may be staged, but unsupported modes must fail clearly instead of silently degrading to random approximations
|
- initial support may be staged, but unsupported modes must fail clearly instead of silently degrading to random approximations
|
||||||
|
|||||||
@@ -374,6 +374,7 @@ The tool becomes more than brush-only by supporting imported assets, authored li
|
|||||||
- none = no collider
|
- none = no collider
|
||||||
- terrain = heightfield collider, static only
|
- terrain = heightfield collider, static only
|
||||||
- static = triangle mesh collider, fixed only
|
- static = triangle mesh collider, fixed only
|
||||||
|
- static-simple = voxel-boxified fixed compound collider for static environment use
|
||||||
- dynamic = convex decomposition into compound collider, dynamic/kinematic capable
|
- dynamic = convex decomposition into compound collider, dynamic/kinematic capable
|
||||||
- simple = one cheap primitive or one convex hull
|
- simple = one cheap primitive or one convex hull
|
||||||
- generated collision survives save/load through canonical settings and deterministic rebuild behavior
|
- generated collision survives save/load through canonical settings and deterministic rebuild behavior
|
||||||
|
|||||||
@@ -186,6 +186,7 @@ Examples:
|
|||||||
- imported-model collider generation honors the authored mode semantics:
|
- imported-model collider generation honors the authored mode semantics:
|
||||||
- terrain -> heightfield
|
- terrain -> heightfield
|
||||||
- static -> triangle mesh
|
- static -> triangle mesh
|
||||||
|
- static-simple -> compound box pieces
|
||||||
- dynamic -> compound convex pieces
|
- dynamic -> compound convex pieces
|
||||||
- simple -> primitive or convex hull
|
- simple -> primitive or convex hull
|
||||||
- unsupported imported-model collision modes fail clearly instead of producing silent garbage
|
- unsupported imported-model collision modes fail clearly instead of producing silent garbage
|
||||||
|
|||||||
Reference in New Issue
Block a user