Add 'static-simple' collider mode documentation and updates

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2026-04-11 16:33:28 +02:00
parent 383120a0c1
commit e0e44913ae
4 changed files with 5 additions and 0 deletions

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@@ -374,6 +374,7 @@ The tool becomes more than brush-only by supporting imported assets, authored li
- none = no collider
- terrain = heightfield collider, static only
- static = triangle mesh collider, fixed only
- static-simple = voxel-boxified fixed compound collider for static environment use
- dynamic = convex decomposition into compound collider, dynamic/kinematic capable
- simple = one cheap primitive or one convex hull
- generated collision survives save/load through canonical settings and deterministic rebuild behavior