Add 'static-simple' collider mode documentation and updates
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@@ -374,6 +374,7 @@ The tool becomes more than brush-only by supporting imported assets, authored li
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- none = no collider
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- terrain = heightfield collider, static only
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- static = triangle mesh collider, fixed only
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- static-simple = voxel-boxified fixed compound collider for static environment use
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- dynamic = convex decomposition into compound collider, dynamic/kinematic capable
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- simple = one cheap primitive or one convex hull
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- generated collision survives save/load through canonical settings and deterministic rebuild behavior
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