Add 'static-simple' collider mode documentation and updates

This commit is contained in:
2026-04-11 16:33:28 +02:00
parent 383120a0c1
commit e0e44913ae
4 changed files with 5 additions and 0 deletions

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@@ -771,6 +771,7 @@ type ModelInstanceCollisionMode =
| "none"
| "terrain"
| "static"
| "static-simple"
| "dynamic"
| "simple";
@@ -799,6 +800,7 @@ Rules:
- `none` = no collider
- `terrain` = heightfield collider, static only
- `static` = triangle mesh collider, fixed only
- `static-simple` = voxel-boxified fixed compound collider for static environment use
- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
- `simple` = one cheap primitive or one convex hull
- initial support may be staged, but unsupported modes must fail clearly instead of silently degrading to random approximations