Add 'static-simple' collider mode documentation and updates
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@@ -771,6 +771,7 @@ type ModelInstanceCollisionMode =
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| "none"
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| "terrain"
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| "static"
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| "static-simple"
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| "dynamic"
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| "simple";
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@@ -799,6 +800,7 @@ Rules:
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- `none` = no collider
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- `terrain` = heightfield collider, static only
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- `static` = triangle mesh collider, fixed only
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- `static-simple` = voxel-boxified fixed compound collider for static environment use
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- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
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- `simple` = one cheap primitive or one convex hull
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- initial support may be staged, but unsupported modes must fail clearly instead of silently degrading to random approximations
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